PatchDiff
ゲームニュース概要

Audio

一般Sound · Immersion · QoL · System
4 パッチ最終変更 18mo ago▲ +3

勢力推移

上=バフ、下=ナーフ
0+3Feb 28, 2018Dec 12, 2024Feb 28, 2018 — Hotfix #1 notes: February 28, 2018 +1 / -0 (cum +1)Nov 21, 2018 — Update 3.0 - Hot fix #2 +0 / -0 (cum +1)Feb 7, 2019 — Update 4.2 +2 / -0 (cum +3)Dec 12, 2024 — Update 2.2 – Bug Fixes +0 / -0 (cum +3)
アビリティにズーム:4アビリティ追跡中
変更タイプで絞り込み:この項目に3タイプ

パッチ履歴

    • 🐛Bug fixStalker Beetleinspect soundGlobalLocal

      Stalker Beetle の調べる音がマップの反対側まで聞こえてしまうバグを修正しました。

      オーディオ範囲の修正

    • 🐛Bug fixmaterial soundsWrongCorrect

      Mammon's Gulch および Stillwater Bayou において、足音や弾丸の命中時に表面とは異なる誤った材質音が鳴る様々な問題を修正しました。

      足音/命中音

  1. Feb 7, 2019·Update 4.2+2
    • 🛠QoLfootstepsvolume

      Reduced volume of the player's own footsteps to make environmental sounds easier to hear.

      quality

    • 🐛Bug fixcrowsaudibility

      Fixed a bug where crows were inaudible beyond 100 meters.

      bugfix

    • 🐛Bug fixocclusion

      Fixed rare cases where sounds were not properly occluded by geometry.

      Fixed rare sound occlusion bugs.

    • 🐛Bug fixtrigger

      Fixed a rare issue where gunshots and explosions failed to trigger audio.

      Fixed missing gunshot/explosion sounds.

    • 🐛Bug fixdirectional audio

      Improvements made to the binaural directional audio to increase accuracy.

      Binaural Audio fix

    • 🎯Behaviordefault outputSpeakers/AutoHeadphones

      Game audio now defaults to headphones on launch to ensure better sound positioning.

      Default setting change

Audio balance history — Hunt: Showdown 1896 · PatchDiff