Audio
一般Sound · Immersion · QoL · System
4 パッチ最終変更 18mo ago▲ +3
勢力推移
上=バフ、下=ナーフアビリティにズーム:4アビリティ追跡中
変更タイプで絞り込み:この項目に3タイプ
パッチ履歴
- ≈🐛Bug fixStalker Beetleinspect soundGlobal→Local
Stalker Beetle の調べる音がマップの反対側まで聞こえてしまうバグを修正しました。
オーディオ範囲の修正
- ≈🐛Bug fixmaterial soundsWrong→Correct
Mammon's Gulch および Stillwater Bayou において、足音や弾丸の命中時に表面とは異なる誤った材質音が鳴る様々な問題を修正しました。
足音/命中音
- ▲🛠QoLfootstepsvolume
Reduced volume of the player's own footsteps to make environmental sounds easier to hear.
quality
- ▲🐛Bug fixcrowsaudibility
Fixed a bug where crows were inaudible beyond 100 meters.
bugfix
- ≈🐛Bug fixocclusion
Fixed rare cases where sounds were not properly occluded by geometry.
Fixed rare sound occlusion bugs.
- ≈🐛Bug fixtrigger
Fixed a rare issue where gunshots and explosions failed to trigger audio.
Fixed missing gunshot/explosion sounds.
- ▲🐛Bug fixdirectional audio
Improvements made to the binaural directional audio to increase accuracy.
Binaural Audio fix
- ≈🎯Behaviordefault outputSpeakers/Auto→Headphones
Game audio now defaults to headphones on launch to ensure better sound positioning.
Default setting change