General
勢力推移
上=バフ、下=ナーフパッチ履歴
- ▲📊Numericparticle draw requests—→Increased
シミュレーションが処理できるパーティクル描画リクエストの最大数を増やし、視覚的な忠実度を向上させました。
numeric
- ≈🐛Bug fixparticle rendering
プラクティスからレースセッションへ移行する際に、雨やエアロスプレーのエフェクトがレンダリングされない問題を修正しました。
bugfix
- ▲🛠QoLPopcornFX processing
PopcornFXを最適化し、空のパーティクルレイヤーの処理を停止することで、パフォーマンスが向上する可能性があります。
quality
- ≈🎯BehaviorDamage Model
Force is no longer applied to the suspension if a wheel is already broken, preventing wheels from remaining extended after a fix.
Suspension force logic update
- ▲✨NewAdaptive UI—→Added
Added new adaptive settings for high contrast cursor, wider raceline, and always-visible pit lines.
New app.ini entries for visibility
- ≈🐛Bug fixPaint Shopvisuals
Fixed an issue where vehicles appeared with dents and scrapes in the Paint Shop when using high shader quality.
Fixed dents/scrapes appearing in Paint Shop with high shader quality.
- ▲🐛Bug fixActive Resetfuel/ignition restorationBroken→Fixed
Fixed an issue where vehicle fuel level and ignition state were not correctly restored during Active Reset.
Fuel and ignition now correctly restore on Active Reset.
- ▲🎯BehaviorActive Resetsector point scalingStatic→Velocity-scaled
Custom Sector Start and End Points now scale with velocity, preventing the car from missing the start point at speeds above 120mph.
Fixed sector points not working above 120mph.
- ≈🐛Bug fixPhysicscollisionsDisabled→Enabled
Fixed an issue where vehicle collisions were disabled during Heat Racing Sessions if the preceding session had separate run groups.
Fixed disabled collisions during Heat Racing Sessions.
- ≈🐛Bug fixGraphicsFOV sliderNon-functional→Functional
Fixed an issue where the Field of View slider in the Graphics Options Menu was no longer functional.
Fixed FOV slider in Graphics Options.
- ≈✨NewForce FeedbackenableRunawayProtection—→Added
Added '[Force Feedback] enableRunawayProtection=1' to app.ini; setting to '0' disables protection for FFB Joysticks.
Added app.ini toggle for FFB runaway protection.
- ≈🐛Bug fixstability
Fixed a crash-to-desktop issue occurring in populated sessions during full-field crashes using the New Damage Model.
- ≈🐛Bug fixTrack Info
Fixed a bug where Track Conditions information disappeared from the Info tab.
- ≈🐛Bug fixReplays
Fixed a crash occurring when loading older replays featuring animated pit crews.
- ≈🐛Bug fixstability
Fixed a crash-to-desktop issue occurring when transitioning from a practice server to a race server.
- ≈🎯BehaviorThrustmaster OneWheelAPI supportActive→Reverted
The Thrustmaster OneWheel API has been temporarily reverted to improve support; previous FFB fixes remain intact.
- ▲🐛Bug fixDamage ModelStability
Fixed potential simulator crashes caused by hyper-extending springs in the new damage model.
Crash Fix
- ≈🎨VisualPace CarLogos—→Updated
Updated logos for the Sedan Pace Car.
Visual
- ≈📊NumericTrack Surface—→Updated
Updated track surface parameters for Chicagoland and Michigan International Speedway.
Surface
- ▲🎯BehaviorRallycrossrace control
Updated race control logic for Rallycross events to improve competition flow.
- ▲🎯BehaviorDirt Ovalscushion modeling
Improved modeling of the cushion on dirt ovals for more realistic physics.
- ≈🎨VisualAll Carssteering animation—→Hand-over-hand
Added hand-over-hand steering animations across all vehicles for increased immersion.
- Jun 6, 2017·Two New Sports Cars, One New Short Track, New and Enhanced Features Highlight June 2017 Updates+3
- ▲🎯BehaviorDynamic Trackssurface heat
Improved the surface heat calculations for dynamic tracks, affecting tire grip and performance.
- ▲✨NewReplaysmodes—→Added
Introduced new replay modes to enhance the viewing experience of races.
- ▲🎨VisualGraphicsshadows and reflections—→Improved
Dramatic improvements to car shadows and reflections for increased visual fidelity.
- ▲🎯Behaviornetcode
Improved netcode for better online stability and synchronization.
Improvement
- ▲✨NewHeadlightsfunctionality—→Flashable
Drivers can now flash their headlights to communicate with other drivers.
New Feature
- ▲🔁Reworktime of dayLimited→Selectable
Added selectable time of day options for compatible tracks.
Morning, Afternoon, Late Afternoon, Night
- ▲✨Newgraphics engineDX9/10→DX11
Introduced a trial version of the upgraded DX11 graphics engine.
Trial Version
- ▲✨Newvideo capture—→Added
Added native video capture capabilities.
New Feature