Crime System
勢力推移
上=バフ、下=ナーフパッチ履歴
- ≈✨NewStealingshop theft—→Added
Introduced the ability to steal from shops, with AI recognition and police response.
Players can now steal from shops.
- ▼✨NewLaw Enforcementbounties—→Added
Police can now put bounties on the player's head and arrest them for crimes.
Police can now arrest players and set bounties.
- ≈✨NewPickpocketingdetection—→Added
Added pickpocketing mechanics where sleeping NPCs can be alerted if they notice theft.
NPCs can wake up or notice theft from inventory.
- ▼🎯BehaviorTradingstolen goods sale—→Added
Selling stolen items now carries a risk of getting the player in trouble, especially when selling to the original victim.
Selling stolen items can lead to arrest.
- ▼✨NewPolice Confiscationitem loss—→Added
Police now confiscate weapons and stolen goods upon arrest and subsequently sell them.
Police take weapons and stolen goods.
- ≈✨Newstealing—→Added
Introduces the ability to steal from shops and pickpocket sleeping NPCs, adding a new layer of stealth gameplay.
Players can now steal from shops and NPCs.
- ≈✨Newcrime recognition—→Added
AI can now detect crimes, allowing civilians to raise alarms and police to issue bounties or arrest players.
AI now recognizes crimes.
- ▼✨Newstolen goods trade—→Added
Selling stolen items now carries a risk of getting caught, particularly when selling back to the original victim.
Selling stolen items is risky.