Stealth
一般Stealth · Infiltration
1 パッチ最終変更 115mo ago▲ +1
勢力推移
上=バフ、下=ナーフアビリティにズーム:3アビリティ追跡中
変更タイプで絞り込み:この項目に2タイプ
パッチ履歴
- ▲📊NumericHearingrange100%→50%
NPC hearing range is now halved if the NPC is inside and the player is outside (or vice versa), and halved again if doors are closed.
Hearing range halved when indoors/outdoors split
- ▲📊NumericAlarmrange100%→50%
Alarm range is now halved, with further reductions if the player is indoors or behind closed doors.
Alarm range halved multiple times based on walls/doors
- ▼🎯BehaviorKnockoutsvisibility requirement—→Increased
Stealth knockouts now rely more heavily on visibility; targets in combat cannot be knocked out unless totally unaware.
Stealth knockouts now require target to be unaware