Towns
勢力推移
上=バフ、下=ナーフパッチ履歴
- ▲🎯Behaviorvisibility rangeclose range→miles away
Towns are now visible from a great distance instead of popping in, improving navigation and world immersion.
Improved visibility
- ≈✨Newdistant town generation—→Added
Added a toggleable option to generate distant towns, which is disabled by default.
New option
- ▲🛠QoLrender distance
Towns are now visible from a much greater distance, preventing them from popping into view suddenly.
- ≈🎯Behaviorpopulationstatic→regenerating
Town populations now slowly regenerate when residents die, allowing for dynamic town strength based on NPC casualties.
Town populations now slowly regenerate after deaths, though killing many NPCs still weakens the town.
- ▲🛠QoLmap tooltip—→Added
Brought back the town info tooltip on the map screen to show population information.
Restores visibility of town population on the map.
- ≈✨Newpopulation regeneration—→Added
Town populations now slowly regenerate, though killing many affiliated NPCs will temporarily weaken the town.
Towns now replenish residents.