Buildings
勢力推移
上=バフ、下=ナーフパッチ履歴
- ▲✨Newdecoration—→Added
ほとんどの建物の外壁を装飾できるようになり、より自由な外観のカスタマイズが可能になりました。
外壁
- ▲✨Newmanagement modes—→Added
リソース管理を向上させるため、メインの建物タブに季節的および年間の建物管理モードを追加しました。
季節的および年間の管理オプションを追加
- ▲🎯BehaviortaxApplied→No tax gold
土台が建設されていない建物は、課税対象外となりました。
behavior
- ▲✨Newupgrade availability—→Added
Non-residential buildings can now have their modules upgraded, allowing for better efficiency in utility structures.
Added
- ▲📊Numericconstruction cost—→Reduced
Costs for several building modules have been reduced, making expansion more affordable.
Updated
- ▲📊NumericBiggest Housetechnology cost7500→1500
The largest house now requires significantly less technology to build, making late-game housing more accessible.
Reduced tech requirement significantly.
- ▲📊NumericFarm Development Stagebuilding limit—→Increased
Increased the building limit for the Farm Development Stage, allowing for larger farm expansions.
Increased the limit of buildings allowed.
- ▲🐛Bug fixBuilder's HutvisibilityHidden→Visible
Fixed a bug where the Builder's Hut was not visible in the Technology tab.
Fixed visibility in Technology tab.
- ▲🎯Behaviorplacement rangerestricted→improved
Improved building placement logic to allow structures to be placed closer to water sources.
Building closer to water now possible
- ≈🐛Bug fixfurniture duplication
Fixed a bug that allowed furniture to be duplicated within buildings.
- ▲🎯BehaviorNPC Worktool requirementRequired→Disabled
Temporarily disabled the requirement for tools in buildings to ensure NPCs can continue working without interruption.