Villagers
一般Management · Progression · Social · NPC
3 パッチ最終変更 23mo ago▲ +4
勢力推移
上=バフ、下=ナーフアビリティにズーム:5アビリティ追跡中
変更タイプで絞り込み:この項目に4タイプ
パッチ履歴
- ▲📊NumericHunting Meatexperience gain—→Higher
村人が Hunting Meat を生産した際に得られる経験量が増加しました。
レベルアップの高速化
- ▲📊NumericHiringreputation requirement—→Lowered
Lowered the reputation requirements for hiring villagers, making it easier to grow the settlement early on.
Reduced reputation needed to hire villagers.
- ▲🐛Bug fixCampfiresinteractionIdle→Lighting
Fixed an issue where villagers would not light campfires.
Fixed villagers not lighting campfires.
- ≈🔁ReworkMooddecay speedconstant→dynamic
Mood now lowers faster based on the number of negative factors present, such as lacking a house.
Scaling change
- ▲🎯BehaviorRecruitmenthouse requirementRequired→Not Required
Players no longer need to have available houses to recruit new NPCs.
Recruitment change