PatchDiff
ゲームニュース概要

Suspect AI

一般AI · Combat · Enemy · Tactical
5 パッチ最終変更 28mo ago-2

勢力推移

上=バフ、下=ナーフ
-40Jul 18, 2022Feb 6, 2024Jul 18, 2022 — Ready or Not PVE Update - Patch 21677 +0 / -1 (cum -1)Aug 9, 2022 — Ready or Not Update - Build 21874 +0 / -0 (cum -1)Dec 16, 2022 — Ready or Not - Adam Hotfix #3 +0 / -3 (cum -4)Dec 18, 2023 — Ready or Not - 1.0: Hotfix #1 +0 / -0 (cum -4)Feb 6, 2024 — Ready or Not - 1.0: Hotfix #3 +2 / -0 (cum -2)
アビリティにズーム:3アビリティ追跡中
変更タイプで絞り込み:この項目に4タイプ

パッチ履歴

    • 🔁Reworkaccuracy

      命中精度の計算式を刷新し、全レベルを通じてより公平な体験を提供します。

      rework

    • 📊Numericsurrender timeIncreased

      最大降伏時間を延長し、他の容疑者が倒されたり包囲されたりした際に、容疑者がすぐに降伏を解除してしまう問題を防止します。

      behavior

    • 📊Numericwall penetration damageDecreased

      容疑者が壁越しに射撃した際のダメージを減少させました。

      numeric

    • 🐛Bug fixbehavior

      自殺を装った後に、容疑者が直前のターゲットに対して再び発砲する問題を修正しました。

      bugfix

    • 🐛Bug fixbehavior

      視線が通っていないにもかかわらず、壁越しに長時間交戦できてしまう問題を修正しました。

      bugfix

    • 🎯BehaviorCombatfiring behavior

      Suspect AIが遮蔽物に隠れている間、盲目的に射撃し続ける問題を修正しました。

      bugfix

    • 🎯BehaviorCombataiming

      視界から外れた後、Suspect AIがターゲットの頭部を直接狙い続ける問題に対処しました。

      bugfix

    • 📊Numericcover/suppression biasIncreased

      Suspects in the Club and Hospital are now more likely to use hard cover and suppression tactics.

      Club/Hospital only

    • 📊Numericsuicide chance35%

      Increased the probability of suspects committing suicide in the Club and Hospital maps.

      Club/Hospital only

    • 📊Numericsurrender biasLowered

      Club Shooters are now less likely to surrender, increasing the difficulty of the encounter.

      Club Shooters only

    • 🐛Bug fixsight sensing

      Fixed an issue where AI could not see players located high up on separate floors, particularly on Valley.

      Bugfix

    • 🐛Bug fixsurrender behavior

      Fixed suspects prematurely exiting surrender state when standing next to SWAT.

      Bugfix

    • 🐛Bug fixsurrender animation

      Fixed an animation pop that occurred when AI suspects were surrendering.

      visual

    • 🎯BehaviorCover Systemcover entry consistency

      Suspects now enter cover more consistently; previously, they would struggle due to constant tracking of movement vectors or enemy locations.

      behavior

    • 🐛Bug fixCover Systemcover location calculation

      Fixed incorrect cover entry location calculations that prevented suspects from entering cover properly.

      behavior

    • 🐛Bug fixCover Systemtight space cover

      Fixed an issue where suspects were unable to enter cover when in tight spaces.

      behavior

    • 📊Numericdamage tracking time5s1s s

      Reduced the time suspects track damage, making them react faster to being shot.

      numeric

    • 🎯Behaviorimpact reactionAdded

      Armored suspects now react more severely to bullet impacts.

      behavior

    • 🐛Bug fixhit reaction

      Fixed an issue where suspects in cover would not play hit reaction animations.

      bugfix