Suspect AI
勢力推移
上=バフ、下=ナーフパッチ履歴
- ≈🔁Reworkaccuracy
命中精度の計算式を刷新し、全レベルを通じてより公平な体験を提供します。
rework
- ▲📊Numericsurrender time—→Increased
最大降伏時間を延長し、他の容疑者が倒されたり包囲されたりした際に、容疑者がすぐに降伏を解除してしまう問題を防止します。
behavior
- ▲📊Numericwall penetration damage—→Decreased
容疑者が壁越しに射撃した際のダメージを減少させました。
numeric
- ≈🐛Bug fixbehavior
自殺を装った後に、容疑者が直前のターゲットに対して再び発砲する問題を修正しました。
bugfix
- ≈🐛Bug fixbehavior
視線が通っていないにもかかわらず、壁越しに長時間交戦できてしまう問題を修正しました。
bugfix
- ≈🎯BehaviorCombatfiring behavior
Suspect AIが遮蔽物に隠れている間、盲目的に射撃し続ける問題を修正しました。
bugfix
- ≈🎯BehaviorCombataiming
視界から外れた後、Suspect AIがターゲットの頭部を直接狙い続ける問題に対処しました。
bugfix
- ▼📊Numericcover/suppression bias—→Increased
Suspects in the Club and Hospital are now more likely to use hard cover and suppression tactics.
Club/Hospital only
- ≈📊Numericsuicide chance—→35%
Increased the probability of suspects committing suicide in the Club and Hospital maps.
Club/Hospital only
- ▼📊Numericsurrender bias—→Lowered
Club Shooters are now less likely to surrender, increasing the difficulty of the encounter.
Club Shooters only
- ▼🐛Bug fixsight sensing
Fixed an issue where AI could not see players located high up on separate floors, particularly on Valley.
Bugfix
- ≈🐛Bug fixsurrender behavior
Fixed suspects prematurely exiting surrender state when standing next to SWAT.
Bugfix
- ≈🐛Bug fixsurrender animation
Fixed an animation pop that occurred when AI suspects were surrendering.
visual
- ≈🎯BehaviorCover Systemcover entry consistency
Suspects now enter cover more consistently; previously, they would struggle due to constant tracking of movement vectors or enemy locations.
behavior
- ≈🐛Bug fixCover Systemcover location calculation
Fixed incorrect cover entry location calculations that prevented suspects from entering cover properly.
behavior
- ≈🐛Bug fixCover Systemtight space cover
Fixed an issue where suspects were unable to enter cover when in tight spaces.
behavior
- ▼📊Numericdamage tracking time5s→1s s
Reduced the time suspects track damage, making them react faster to being shot.
numeric
- ≈🎯Behaviorimpact reaction—→Added
Armored suspects now react more severely to bullet impacts.
behavior
- ≈🐛Bug fixhit reaction
Fixed an issue where suspects in cover would not play hit reaction animations.
bugfix