Animals
勢力推移
上=バフ、下=ナーフパッチ履歴
- ≈🛠QoLpen calculations
多くの動物を管理する際のパフォーマンス低下を解消するため、囲いに関連する計算にキャッシュを追加しました。
quality
- ≈🎯BehaviorBonsai auto-harvestEnabled→Disabled
Bonsai treesが最大成長に達した際に自動的に収穫されないようになりました。
behavior
- ≈🐛Bug fixrooster fertilization
不妊化された雄鶏が依然として卵を受精させることができたバグを修正しました。
bugfix
- ≈📊Numericbody size—→Adjusted
Adjusted body sizes for donkeys and caribou to ensure logical scaling (donkeys are no longer larger than yaks).
Donkey no longer bigger than yak
- ≈🐛Bug fixnaming
Fixed a bug where animals joining the colony randomly were given names despite having no bond with a colonist.
bugfix
- ≈🐛Bug fixslaughtering
Removed a harmless error message that appeared when slaughtering a cobra.
bugfix
- ▲📊NumericMin Comfortable Temperature—→Decreased
Yaks, donkeys, and goats can now withstand lower temperatures before becoming uncomfortable.
- ≈📝TextObediencelabelObedience→Guard
The 'Obedience' trainable is now called 'Guard' to better reflect its actual function.
Renamed for clarity.
- ≈📝TextReleaselabelRelease→Attack
The 'Release' trainable is now called 'Attack' to better reflect its actual function.
Renamed for clarity.
- ▼✂️RemovedtrainabilityGuard/Attack→Removed
Removed Guard and Attack trainability from several animals to create clearer distinctions between combat, utility, and economic animals.
Removed from specific animals to define roles.