PatchDiff
ゲームニュース概要
RimWorld
RimWorld
IndieSimulationStrategy
Ludeon Studios · Ludeon Studios·$34.99
Feb 19, 2020 · 77mo ago

Minor update #2 to 1.1 unstable

AI要約2h

Minor update to 1.1 unstable focusing on modding stability, animal training clarity, and weapon logic.

ナーフ1

  • AnimalsRemoved Guard and Attack trainability from several animals to create clearer distinctions between combat, utility, and economic animals.Guard/AttackRemoved

バグ修正2

  • Modding System
    • Fixed the mod sorting tool which was incorrectly using packageIds with postfixes.
    • Fixed an issue causing errors when a mod defined patches but contained no defs.

その他の変更5

  • Medieval WeaponsMedieval weapons can no longer be biocoded, as this feature was logically inconsistent with the technology level.PossibleRemoved
  • Animals
    • Obedience:The 'Obedience' trainable is now called 'Guard' to better reflect its actual function.ObedienceGuard
    • Release:The 'Release' trainable is now called 'Attack' to better reflect its actual function.ReleaseAttack
  • Modding System
    • Improved auto-generation of packageIds for old mods to be more meaningful and avoid collisions using hashed data.
    • Removed warnings for duplicate mods when only one of the duplicates is active.ActiveRemoved

影響を受けた項目(3)

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公式ノート
RimWorld · Feb 19, 2020

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最近更新

6

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