Audio
勢力推移
上=バフ、下=ナーフパッチ履歴
- ≈✨Newmusic system—→Added
Implemented a new music system to handle game audio more dynamically.
New music system
- ≈✨Newsongs—→3
Added three new music tracks to the game's soundtrack.
Three new songs
- ≈🐛Bug fixFootstepsore node soundsilent→audible
Walking on ore nodes now correctly plays footstep sounds, improving spatial awareness.
Footsteps on ore nodes no longer silent
- ≈🛠QoLFootstepsincline sound reliability
Improved the reliability of footstep audio when traversing steep terrain.
Footsteps on steep inclines play more reliably
- ≈🛠QoLFootstepswalk/run transition logic
Refined the logic for switching between walking and running audio for smoother transitions.
Better logic to switch between walking and running footsteps
- ≈🛠QoLaudio mix
General adjustments to the audio mix for better overall sound balance.
Misc audio mix tweaks
- ≈🎨VisualDropbox/Mailboxsound—→New
New sound effects added for the dropbox and mailbox.
Polish
- ≈🐛Bug fixAirdropflight sound
Fixed the import settings for the airdrop flight sound.
Bugfix
- ≈✨Newphysics sounds—→Added
Items in the world now have physics-based sounds, increasing immersion.
Added physics sounds for in world items
- ≈✨Newinventory sounds—→Added
Added more variety to the sounds played when picking up or dropping items from the inventory.
Added more inventory item pickup/drop sounds
- ≈✨Newcutting sounds—→Added
Updated audio for cutting fish and meat for better tactile feedback.
New fish/meat cutting sounds
- ≈✨NewBulletsricochet sounds—→Added
Added audio feedback for bullets ricocheting off surfaces.
Added bullet ricochet sounds.
- ≈✨NewMeleeimpact sounds—→Added
Improved immersion with specific impact sounds for cloth and grass when using melee weapons.
New melee cloth and grass impact sounds.
- ≈✨NewConstructionsoundsold→new
Updated audio for building and upgrading structures.
New construction and building upgrade sounds.
- ≈✨NewSurvey Chargesoundsold→new
Added new sound effects for survey charges.
New survey charge sounds.
- ≈🔁Reworkvolume scale—→Human-centric
Updated sound volume scaling to more closely match human hearing.
audio
- ≈✨Newsilenced gunshots—→Added
Implemented the first pass of silenced gunshot sounds.
audio
- ≈📊Numericrocket flight audio—→Increased Range
Rocket flight is now audible from a greater distance.
audio
- ≈🛠QoLvolume
General volume tweaks and migration to a new sound system for better playback control.
Tweaked volume levels and moved to new sound system.
- ≈🎨Visualdistance filtering—→Added
Implemented sound filtering based on distance to improve immersion for distant combat sounds.
Distant gunshots and explosions now sound different.
- ≈✨Newunderwater audio—→Added
Added splashing sounds and audio muffling when the player is underwater.
Added splashing sounds and muffled audio when underwater.