Projectiles
勢力推移
上=バフ、下=ナーフパッチ履歴
- ≈🎯Behaviorposition updates—→Periodic
Added periodic position updates with server-side verification to projectiles to reduce desync and cheating.
Server verification
- ≈🐛Bug fixricochet verification—→Fixed
Fixed issues where projectile ricochets were not being verified correctly by the server.
Bugfix
- ▲📊Numericmax damage falloff—→Reduced
Reduced the maximum damage falloff over distance, meaning projectiles retain more damage at long range.
- ▲📊Numericfalloff distance—→Increased
Increased the distance before damage falloff begins to occur.
- ≈🐛Bug fixbreak/stick probability0→Fixed
Fixed a rare bug where projectiles would break or stick despite having a zero probability of doing so.
- ≈🎯Behaviorline of sight protection—→Added
Projectiles now have line-of-sight protection, preventing unrealistic hits through thin geometry.
Added projectile line of sight protection
- ≈✨Newdesync handling—→Added
Introduced a server convar to manage the maximum allowed client desync for projectiles.
Added projectile_desync server convar
- ≈🛠QoLserver logging—→Added
Improved server-side logging for ignored projectiles to help diagnose networking issues.
Added additional entity info when projectiles are ignored by the server