World
勢力推移
上=バフ、下=ナーフパッチ履歴
- ≈✨Newnatural caves—→Added
Natural caves have been added to the world generation, providing new exploration and resource opportunities.
Added natural caves to the world generation
- ≈📊Numericdefault world size—→3500
The default world size has been increased to 3500, allowing for larger maps.
Increased default world size to 3500
- ▲🛠QoLgeneration time
World generation for larger maps is now faster due to optimizations.
Optimized world generation times of bigger maps
- ≈📊NumericWater Treatment Plantprevent building zone—→Increased
The area where players cannot build around the Water Treatment Plant has been expanded.
Increased prevent building zone around water treatment plant
- ≈🎨Visualriver flowRemoved→Added
River flow has been added back to the world for better immersion.
Visual return of river flow
- ≈🎨Visualriver foam—→Added
Added river foam to improve the visual quality of water bodies.
Visual addition
- ≈🐛Bug fixtwig roof collisionIncorrect→Fixed
Fixed incorrect collision meshes on twig roof sides.
Collision fix
- ≈🎨Visualtextures—→New
Updated textures for sand, gravel, stones, rock, road, and dirt for better visual fidelity.
New biome textures
- ≈🎨Visualwater color—→Changed
Adjusted the colors of ocean and river water.
Ocean and river color changes
- ≈🎯Behaviorrock spawning—→Improved
Introduced a new set of rocks and improved how they spawn in procedurally generated worlds.
Procgen improvements
- ≈🎯Behaviorweather—→More intense
Rain is now more intense and forces more fog and clouds, affecting visibility more aggressively.
Rain, fog, and clouds