Audio
勢力推移
上=バフ、下=ナーフパッチ履歴
- ≈✨NewMagnetic Bootswalking sound—→Added
Added a distinct sound effect for walking while magnetic boots are active.
New sound when walking with activated magnetic boots.
- ≈🐛Bug fixfootsteps
Synchronized footstep audio with character animations for better immersion.
Footstep sounds now in sync with animation.
- ≈🐛Bug fixship sounds
Restored missing ship audio for starting, idling, and moving states.
Fixed no start/idle/moving sounds playing for ships.
- ≈🐛Bug fixDrillactivation sound
Fixed a bug where ship drills did not play sound upon activation.
Fixed ship Drill sounds not playing when turned on.
- ≈🐛Bug fixdeconstruction sound
Corrected the audio cue for block deconstruction, which previously played the construction sound.
Fixed deconstructing blocks playing constructing block sounds.
- ≈🐛Bug fixDoppler Effect
Fixed the Doppler Effect not working correctly across various sound devices.
- ≈🐛Bug fixGatling Gundistance attenuation
Fixed an issue where the first shot of a gatling gun did not respect distance-based audio scaling.
- ≈🐛Bug fixGrindersound loop
Fixed the grinder sound continuing to play after a block has been fully ground down.
- ≈🐛Bug fixCharacterchoking sound
Fixed a bug where choking sounds were audible to all players regardless of proximity.
- ≈🐛Bug fixWheelsmovement sound
Fixed wheel sounds playing even when the vehicle was stationary.
- ▲🐛Bug fixCockpitsuffocation sound
Fixed an issue where the suffocation sound would play while seated in a cockpit with the visor closed.
Audio bug
- ≈🐛Bug fixWheelsexit sound
Fixed wheels continuing to make sound after the player exited the vehicle.
Audio bug
- ≈🐛Bug fixSensorsclicking sound
Fixed sensors making unintended clicking sounds.
Audio bug
- ≈✨Newsound modeArcade→Realistic
A new 'Realistic' sound mode has been added, allowing players to switch from the original 'Arcade' style audio for more immersion.
New sound mode added to world options
- ▲✨Newsound effects—→Added
New audio assets including choking and damaged block sounds have been added to both sound modes.
New sounds for both modes
- ≈🎨Visualcollision sounds—→Added
Added collision and impact sounds for all metal objects (tools, components, ships) that scale in volume and bass based on object mass.
mass-based audio
- ≈🔁Reworkmusic system—→Categorized
Music is now divided into categories (space, planet, building, fighting) and triggers dynamically based on the player's current activity.
situational music
- ≈🔊Audioambient sounds—→Added
New ambient sounds have been added to create a more immersive atmosphere in-game.