PatchDiff
ゲームニュース概要

Audio

一般Sound · Immersion · SFX · Music · Atmosphere · Audio
6 パッチ最終変更 105mo ago▲ +2

勢力推移

上=バフ、下=ナーフ
0+2Mar 10, 2016Oct 12, 2017Mar 10, 2016 — Update 01.125 - Updated Character Model, New Ambient Sounds +0 / -0 (cum 0)May 5, 2016 — Update 01.133 - New Collision Sounds, Music Categories, Connector Welding +0 / -0 (cum 0)Sep 1, 2016 — Update 01.151 DEV - Realistic Sounds, Improvements and Bugfixes +1 / -0 (cum +1)Sep 28, 2017 — Update 1.184.2 Minor - Beta improvements +1 / -0 (cum +2)Oct 5, 2017 — Update 1.184.3 Minor - Beta improvements +0 / -0 (cum +2)Oct 12, 2017 — Update 1.184.4 Minor - Beta Improvements +0 / -0 (cum +2)
アビリティにズーム:9アビリティ追跡中
変更タイプで絞り込み:この項目に5タイプ

パッチ履歴

    • NewMagnetic Bootswalking soundAdded

      Added a distinct sound effect for walking while magnetic boots are active.

      New sound when walking with activated magnetic boots.

    • 🐛Bug fixfootsteps

      Synchronized footstep audio with character animations for better immersion.

      Footstep sounds now in sync with animation.

    • 🐛Bug fixship sounds

      Restored missing ship audio for starting, idling, and moving states.

      Fixed no start/idle/moving sounds playing for ships.

    • 🐛Bug fixDrillactivation sound

      Fixed a bug where ship drills did not play sound upon activation.

      Fixed ship Drill sounds not playing when turned on.

    • 🐛Bug fixdeconstruction sound

      Corrected the audio cue for block deconstruction, which previously played the construction sound.

      Fixed deconstructing blocks playing constructing block sounds.

    • 🐛Bug fixDoppler Effect

      Fixed the Doppler Effect not working correctly across various sound devices.

    • 🐛Bug fixGatling Gundistance attenuation

      Fixed an issue where the first shot of a gatling gun did not respect distance-based audio scaling.

    • 🐛Bug fixGrindersound loop

      Fixed the grinder sound continuing to play after a block has been fully ground down.

    • 🐛Bug fixCharacterchoking sound

      Fixed a bug where choking sounds were audible to all players regardless of proximity.

    • 🐛Bug fixWheelsmovement sound

      Fixed wheel sounds playing even when the vehicle was stationary.

    • 🐛Bug fixCockpitsuffocation sound

      Fixed an issue where the suffocation sound would play while seated in a cockpit with the visor closed.

      Audio bug

    • 🐛Bug fixWheelsexit sound

      Fixed wheels continuing to make sound after the player exited the vehicle.

      Audio bug

    • 🐛Bug fixSensorsclicking sound

      Fixed sensors making unintended clicking sounds.

      Audio bug

    • Newsound modeArcadeRealistic

      A new 'Realistic' sound mode has been added, allowing players to switch from the original 'Arcade' style audio for more immersion.

      New sound mode added to world options

    • Newsound effectsAdded

      New audio assets including choking and damaged block sounds have been added to both sound modes.

      New sounds for both modes

    • 🎨Visualcollision soundsAdded

      Added collision and impact sounds for all metal objects (tools, components, ships) that scale in volume and bass based on object mass.

      mass-based audio

    • 🔁Reworkmusic systemCategorized

      Music is now divided into categories (space, planet, building, fighting) and triggers dynamically based on the player's current activity.

      situational music

    • 🔊Audioambient soundsAdded

      New ambient sounds have been added to create a more immersive atmosphere in-game.