Character Movement
一般Multiplayer · Movement · Networking
1 パッチ最終変更 123mo ago≈ 0
勢力推移
上=バフ、下=ナーフアビリティにズーム:1アビリティ追跡中
変更タイプで絞り込み:この項目に1タイプ
パッチ履歴
- ≈🔁Reworkposition authorityClient→Server
Character position is now determined by the server rather than the client, preventing deaths from spawning in walls or jumping into objects due to server lag.
Server Side Character Control