General
勢力推移
上=バフ、下=ナーフパッチ履歴
- ≈✨Newmusic—→Added
Added three new music tracks based on trailers for players owning the Deluxe Edition.
Three new music tracks for Deluxe Edition owners.
- ≈✨NewSteam integration—→Added
Added Steam trading cards, badges, and backgrounds to the game.
Added trading cards, badges, and backgrounds.
- ▲🐛Bug fixstability
Implemented various bug fixes and performance optimizations.
General bug fixes and optimizations.
- ≈•OtherEarly Access StatusIn Early Access→Released
Space Engineers has officially moved out of Early Access, marking the completion of its original feature vision.
The game has officially left Early Access after 5+ years of development.
- ≈📊NumericPrice—→19.99 USD
The base price of the game has been updated to $19.99, with regional pricing adjustments applied across Steam.
Price adjusted to better suit the majority of fans and regional specifications.
- ≈🎯BehaviorAirtightness
Improvements made to the airtightness system for better stability and consistency.
- ≈🛠QoLUser Interface
General UI improvements to enhance the player experience.
- ≈🐛Bug fixScripts
Various fixes and improvements applied to the in-game scripting system.
- ≈🐛Bug fixCommunity Bugfixes
A variety of community-reported issues have been resolved.
- ≈🐛Bug fixstability
Implemented a series of minor bugfixes and general improvements to the beta build.
- ≈🐛Bug fixbugfixes
Implemented a series of minor bugfixes and stability improvements as detailed in the official forum changelog.
- ≈🛠QoLoptimizations
Ongoing polish and optimization work is being conducted in preparation for a future major update.
- ≈🐛Bug fixStability
Implemented various crash fixes to improve overall game stability.
Crash fixes
- ≈🐛Bug fixstability
Implemented a large set of bugfixes and general improvements to game stability following the recent major update.
- ≈🐛Bug fixbugfixes
Various bugfixes and stability improvements implemented as detailed in the official forum changelog.
- ≈•Othergame version—→1.185.91
Beta update 1.185.91 released to improve overall game stability.
- ≈🐛Bug fixbugfixes
A series of weekly game improvements and bugfixes have been implemented in the beta branch.
- ≈•Othercontest—→Added
The Space Engineers Physics & Engineering Contest is currently open for participation.
- ≈✨NewPhysics & Engineering Contest—→Added
A new Physics & Engineering Contest has been announced via Marek's blog.
Community Event
- ≈✨Newinput method—→Added
Added support for Chinese text input methods, improving accessibility for Chinese-speaking players.
- ≈🐛Bug fixGravity HUDfunctionality
Fixed issues with the gravity HUD to ensure correct information display.
- ≈🐛Bug fixLaser Antennafunctionality
Resolved bugs affecting the operation of laser antennas.
- ≈🐛Bug fixstability
Addressed various issues and crashes occurring after the Major Physics Overhaul update.
- ▲✨Newscreenshot resolution—→Added
Added a screenshot resolution modifier in the options menu, allowing users on lower-end systems to capture 4K and higher resolution images.
- ≈•Othercommunity event—→Added
Launched a new Physics & Engineering Contest to showcase community creations following the physics overhaul.
- ≈📝TextChinese translation—→Updated
Updated the in-game Chinese translation for better clarity and accuracy.
Localization
- ▲🐛Bug fixStability
Resolved various minor issues and crashes to improve overall game stability.
Bugfixes
- ▲🛠QoLparticles
Optimized performance issues related to particles.
optimization
- ▲🐛Bug fixsim speeddrop→stable
Fixed simulation speed drops occurring when cargo ships spawn.
bugfix
- ▲🐛Bug fixOre to Ingotinventory syncdesync→synced
Fixed inventory desync (wrong values) when reconnecting during the ore-to-ingot conversion process.
bugfix
- ≈🐛Bug fixfaction flaggingincorrect→correct
Fixed an issue where friendly and faction players were incorrectly flagged as enemies.
bugfix
- ≈🐛Bug fixhalf block requirementsincorrect→correct
Fixed component requirements for half blocks in Survival mode.
bugfix
- ▲🛠QoLcamera delaydelayed→instant
Removed the camera delay when entering forced first-person view.
quality
- ≈🐛Bug fixSteam Service
Fixed a crash occurring in the Steam Service when exiting the game.
bugfix
- ≈🐛Bug fixMod Loading
Fixed a crash that occurred when loading multiple modded blocks.
bugfix
- ≈🐛Bug fixLCD Blocks
Fixed a crash when dragging modded LCD blocks into the toolbar.
bugfix
- ≈🐛Bug fixEntity List
Fixed an issue where the scrollbar in the entity list did not update properly.
bugfix
- ≈🐛Bug fixcontrols
Fixed a multiplayer bug where controls became inverted when two players piloted the same grid.
Fixed controls being inverted when two players pilot a single grid.
- ≈🐛Bug fixinventory scrolling
Resolved an issue where scrolling through the inventory was not functioning correctly.
Fixed inventory scrolling not working properly.
- ≈🐛Bug fixUI Opacity
Fixed a visibility issue where adjusting UI opacity rendered control panel text illegible.
Changing UI Opacity no longer makes control panel text unreadable.
- ≈🎯Behaviorsim speed
Acknowledged a decrease in simulation speed; a fix is planned for the next major update.
Decreased sim speed issue is known and being worked on for the next Major update.
- ≈🐛Bug fixspawn
Fixed a scenario-specific bug preventing players from spawning on the Rival Platform.
Fixed players being unable to spawn on Rival Platform scenario.
- ≈🐛Bug fixcamera
Fixed an erratic camera shake issue occurring during shooting or while using the spectator camera.
Fixed shaking off camera when shooting and in spec. camera.
- ≈✂️RemovedRandom Encountersship variety—→Removed
Removed specific ships from random encounters that were causing simulation speed drops.
- ≈🐛Bug fixAstronauthitboxLarge→Corrected
Fixed the astronaut hitbox being larger than intended, improving precision.
- ≈🐛Bug fixUIloading screen
Fixed loading screen backgrounds not scaling properly across different resolutions.
- ≈🐛Bug fixUISteam Overlay
Fixed the ESC button being registered in-game while the Steam overlay was active.
- ≈🐛Bug fixmultiplayer crashes
Reduced the frequency of crashes occurring during multiplayer sessions for improved stability.
- ≈🐛Bug fixblock groups
Fixed issues with block groups appearing or functioning incorrectly within the control panel.
- ≈🐛Bug fixRemote ControlTake Control and Sharing
Remote Control functions 'Take Control' and 'Sharing' now work correctly, restoring intended functionality.
- ≈🐛Bug fixstability
Fixed multiple crashes occurring in single player, multiplayer, and when using modded blocks.
- ▲✨Newsave/load speed—→Added
Implemented protobuffers for save games to improve loading and saving times.
- ≈🐛Bug fixrendering
Fixed an issue where objects would not render visually upon loading.
- ≈🐛Bug fixcosmetics
Fixed a bug where cosmetics would revert to default when exiting a cockpit.
- ▲🐛Bug fixperformance
Resolved an FPS drop that occurred when pasting a grid.
- ≈🐛Bug fixcampaign progression
Fixed a never-ending loading screen and a graphical glitch occurring at the end of the campaign.
- ≈🐛Bug fixstability
Resolved multiple crash scenarios across UI, resource management, and multiplayer drone interactions to improve game stability.
Fixed various crashes including UI cases, resource distribution, and MP drone copy-pasting.
- ≈✨Newlanguage—→Chinese
Full Chinese translation has been added to the game with community support.
Added
- ≈🎯Behaviorblock painting—→Added
Added access rights checking for block painting to prevent unauthorized color changes.
Added
- ≈🐛Bug fixstability
Fixed a crash that occurred when clicking 'Join Game' in the main menu.
Fixed
- ≈🐛Bug fixcharacter movement
Fixed an issue where characters would get stuck in the med bay after receiving an item from the market.
Fixed
- ▲🐛Bug fixadmin tools
Fixed the 'can use all terminals' admin tool, allowing control over enemy turrets as intended.
Fixed
- ▲✨Newmod profiling—→Added
Added mod profiling tools to help developers and players identify performance bottlenecks.
Added mod profiling.
- ≈🐛Bug fixGPU warning
Removed an incorrect GPU warning that appeared during high frame rates.
Fixed GPU warning popping when FPS was above 100.
- ≈🐛Bug fixProjectors
Fixed a synchronization issue with projectors on dedicated servers.
Fixed projectors not syncing with other players on DS.
- ≈🐛Bug fixVoxel Rendering
Improved stability and correctness of voxel rendering during long-distance travel.
Fixed issue with voxel rendering when travelling great distances.
- ≈🐛Bug fixGrids
Corrected grid connectivity logic so severed grids no longer behave as if they are connected.
Fixed issue where grids that were cut off acted as if still connected.
- ≈🐛Bug fixTrees
Fixed a physics bug where drilled or grinded trees remained standing.
Fixed trees grinded/drilled not falling down.
- ▲🐛Bug fixOre Detector
Ore detectors mounted on pistons or rotors now function correctly.
Fixed ore detector on top of piston/rotor not working properly.
- ▲🐛Bug fixAssembler
Fixed a critical bug where assemblers could not access ingots from connected cargo containers.
Fixed assembler being unable to pull ingots from connected cargo.
- ≈🐛Bug fixScript Diagnostics
Error reporting for Mods and Programmable blocks now displays the correct line numbers.
Fixed script diagnostics to show correct line numbers.
- ▲🐛Bug fixtexture memory
Resolved a massive texture memory leak introduced in the 182 major release, improving stability.
Fixed huge texture memory leak from 182 release
- ▲📊Numerictexture memory usage100%→50%
Fixed a long-term issue that halves the amount of texture memory required by the game.
Reduced necessary texture memory to half
- ▲🐛Bug fixstorage memory
Fixed severe memory leaks related to grids, planets, and voxels that could consume multiple gigabytes per session.
Fixed grid, planet, and voxel storage leaks
- ▲🐛Bug fixgeneral memory
Cleaned up various minor game-related memory leaks for better overall performance.
Fixed minor memory leaks
- ≈🐛Bug fixmeteors
Meteors no longer destroy themselves immediately upon spawning.
Fixed self-destruction on spawn
- ≈🐛Bug fixtrees
Fixed an issue where trees were invisible on Dedicated Servers.
bugfix
- ▲🐛Bug fixdoor interaction
Fixed a bug where doors would kill players if built inside a voxel.
bugfix
- ≈🐛Bug fixinterior turret
Fixed the state of interior turrets upon being welded.
bugfix
- ≈🐛Bug fixgrid unmerging
Fixed a game freeze that occurred when unmerging large grids.
bugfix
- ≈🐛Bug fixvoxel deletion
Fixed a crash that occurred when deleting or mining voxels on small planets.
bugfix
- ≈•Othermemory leaks—→In Progress
The team is currently working on fixing memory leaks for the next major update.
improvement
- ≈🐛Bug fixSuicidefunctionality
Fixed suicide command not working when invulnerability is enabled.
- ≈🐛Bug fixAdministrator Pagevisibility
Fixed the Administrator page failing to appear after a ban.
- ≈🎨VisualDecoy Blocktexturepurple→—
Fixed the purple texture on the decoy block construction model.
- ≈🐛Bug fixDead Astronautscollision model
Fixed the collision model for dead astronauts in the Campaign.
- ▲🔁Reworkloading methodsynchronous→asynchronous
Textures and models are now loaded asynchronously, significantly reducing loading times and stuttering.
Textures and models now load asynchronously
- ▲📊NumericCPU performance—→60fps fps
CPU performance optimized to maintain 60fps in Easy Start Earth and 16-ship scenarios on quad-core processors.
Optimized for 3GHz Hyperthreaded Quad Core
- ▲📊NumericGPU performance—→60fps fps
GPU performance optimized to achieve 60fps at 1080p High settings on nVidia 980 GTX hardware.
Optimized for nVidia 980 GTX at 1080p High
- ≈🐛Bug fixblock placement
Fixed a long-standing issue regarding incorrect block placement.
neutral
- ≈🐛Bug fixsave menu
Fixed a crash that occurred when clicking on 'Loaded in Backup' within the save menu.
neutral
- ≈🐛Bug fixvoxel loading
Fixed a crash occurring when a character moved while a voxel was not yet properly loaded.
neutral
- ≈🐛Bug fixgrid copying
Fixed a crash related to parallelization when copying grids.
neutral
- ≈🐛Bug fixserver connection
Fixed a rare crash that occurred when joining a Star System dedicated server.
neutral
- ≈🐛Bug fixLCD panels
Fixed an issue where LCD panels would swap their display texts when viewed again.
neutral
- ≈🐛Bug fixplayer menu
Corrected a mistake where name tags and faction tags were swapped in the player menu.
neutral
- ▲🐛Bug fixFPS
Fixed FPS drain occurring when objects are highlighted, improving overall game performance.
Performance
- ≈🐛Bug fixemissivityOn→Off
Corner and interior lights no longer show emissivity when turned off, correcting a visual bug.
Visuals
- ≈🐛Bug fixControl Panelblock forwarding
Fixed an issue where the control panel would forward the user to the wrong block.
UI
- ≈🐛Bug fixstability
Resolved multiple game crashes related to multithreaded physics and the importing of old models.
- ≈🐛Bug fixstability
Fixed game crashes occurring when copying grids.
- ≈🐛Bug fixaudio
Fixed a specific crash related to audio processing.
- ▲🐛Bug fixblock placement
Fixed an issue where blocks were failing to be placed, specifically on dedicated servers.
fixed blocks are not being placed
- ▲🐛Bug fixartificial mass
Fixed a bug where artificial mass blocks were not functioning.
fixed not working artificial mass
- ▲🐛Bug fixturret view
Corrected visual issues related to turret views.
fixed turrets view
- ▲🐛Bug fixmedical room respawn
Fixed a bug regarding cloning and respawning in medical rooms.
fixed respawning in medical room with the clone
- ≈🐛Bug fixThrusterslightingAlways On→Off when disabled
Thrusters now correctly turn off their lighting when the thruster itself is disabled.
fixed thrusters keep their lighting even after being turned off
- ▲🐛Bug fixstability
Resolved a crash that occurred when the block limit was exceeded.
fixed game crash when exceeding the block limit
- ≈•Othership explosions—→Investigating
The team is currently investigating crashes related to ship explosions; a hotfix is planned.
We are aware of crash with ship explosions and trying to resolve it
- ▲🔁Reworkphysics enginesingle-threaded→multithreaded
Implemented multithreaded HAVOK physics, drastically increasing simulation performance in complex scenarios.
HAVOK physics now utilizes multiple cores
- ▲📊Numericperformance0.25→1.0 sim speed
Major optimizations allow high-load multiplayer scenarios to run up to 4x faster.
Based on 16 player/16 ship scenario
- ≈✨Newglass shader—→Added
Added a new glass shader with reflections for improved visual fidelity.
Visual improvement
- ≈🐛Bug fixcamera
Fixed various issues affecting both 1st and 3rd person camera perspectives.
Bugfix
- ▲🐛Bug fixmultiplayer sync
Resolved various desync issues in multiplayer to improve game stability.
Stability fix
- ≈🐛Bug fixspotlight effects
Fixed visual bugs related to spotlight effects.
Visual fix
- ▲✂️Removedcampaign geometryredundant→Removed
Removed redundant geometry from the fourth campaign mission to improve performance.
Optimization
- ≈🐛Bug fixstability
Resolved various crashes occurring within the Campaign mode.
Crash fixes
- ≈🐛Bug fixstability
Fixed a crash specifically related to the MyProgrammableBlock.
Crash fixes
- ≈🐛Bug fixWelderradius
Fixed an issue with the welder radius, ensuring blocks are welded correctly within the intended range.
Bugfix
- ▲🎨VisualRotation Cubevisual indicators—→Added
Restored missing rotation cube arrows, improving clarity when rotating blocks.
Visual fix
- ▲🛠QoLHUDvalue displayNaN→0.0
Replaced 'NaN' values on the HUD with '0.0' for better readability and professionalism.
UI improvement
- ≈🛠QoLUI IconsOld→Updated
Updated outdated icons in inventories and production tabs for better visual clarity.
Fixed
- ≈🎨VisualTexturesMissing→Fixed
Fixed missing textures on large ship welders and wheel suspensions.
Fixed
- ≈🐛Bug fixstability
Implemented various crash fixes and general improvements to increase game stability.
Crash fixes
- ▲✨New3D model obj exporter—→Added
Released an updated 3D model obj exporter, allowing players to export creations for 3D printing or interactive previews on Sketchfab.
New tool
- ≈🎯BehaviorAMD Compatibility
Improved compatibility for AMD hardware to reduce crashes and instability.
- ≈🐛Bug fixStability
Implemented various crash fixes to improve overall game stability.
- ≈🛠QoL3rd Person CameraSub-grid Interaction
Ongoing improvements to reduce accidental snapping to 1st person when rotating the camera around grids with sub-grids.
- ≈✨Newversion control—→1.179
Added the ability to rollback to the previous major update (1.179) via the Steam BETAS tab.
- ▲🛠QoLTree LODsquality/optimization—→Improved
Optimized tree LODs are in development to allow for denser forests and higher FPS on planets.
- ≈🎯Behaviormultiplayer performance
Programmers are currently investigating and fixing slowdowns and performance drops in multiplayer.
- ▲🎨Visualrendering/lighting—→Improved
Ongoing work to optimize rendering performance and improve in-game visuals and lighting.
- ≈•Othercommunity event—→Added
Scheduled a community stream for next Monday at 7PM CEST featuring Medieval Engineers and a Q&A session.
- ≈🔁Reworkbranch systemDevelop branch→Minor/Major tags
Removed the Develop branch to simplify the release process; updates are now categorized as Minor or Major.
The Develop branch is removed in favor of a simpler Minor/Major update tagging system.
- ▲✨Newrollback system—→Added
Added the ability to switch back to the previous update via Steam rollback branches.
Previous updates are now available as separate rollback branches on Steam.
- ▲🛠QoLmultiplayer
Implemented general improvements to multiplayer performance and stability.
General improvements to multiplayer stability and performance.
- ▲🎯Behaviorvoxel performance—→Optimized
Implemented voxel performance optimizations to improve overall game stability and frame rates.
Voxel performance optimizations
- ▲🎯Behaviorphysics engine—→Improved
General improvements to the physics engine and rendering pipeline for smoother gameplay.
Physics engine and render improvements
- ≈🛠QoLLODs—→Tweaked
Block model Level of Detail (LOD) transitions have been tweaked to appear more natural.
Block model LOD transitions
- ≈🐛Bug fixStability
Implemented a series of general bugfixes and stability improvements across the game.
- ≈🐛Bug fixstability
A significant number of crash-inducing bugs have been resolved to improve overall game stability following the Beta release.
Fixed numerous bugs causing thousands of crashes.
- ▲🐛Bug fixstability
Various bug and crash fixes implemented to ensure a more stable gameplay experience.
Bug and crash fixes
- ≈•Othergame phaseEarly Access→Beta
The game has officially transitioned into the Beta phase, indicating a solid foundation for future content.
Transition to Beta
- ≈🔁Reworkblock design—→Redesigned
Total block redesign implemented to overhaul how blocks function and look.
- ▲🔁Reworkmultiplayer netcode—→New
New multiplayer code introduced to improve connectivity and stability.
- ▲✨Newtutorial campaign—→Added
Added a tutorial campaign to help new players learn the game mechanics.
- ≈🐛Bug fixbugfixes
Implemented a series of general bug fixes to improve game stability.
- ≈🎯Behaviormultiplayer prototypes
Evaluated new multiplayer prototypes using community feedback and crash reports to refine networking approaches.
- ≈✨NewAchievements—→Added
Steam achievements have been integrated into the game, covering a wide range of activities.
Steam achievements added
- ≈🐛Bug fixProjectionswelding
Fixed an issue where some blocks were not being welded correctly from a projection.
Fixed blocks not welding from projection
- ≈🐛Bug fixvoxel hands
Resolved bugs related to voxel hands.
Fixed voxel hand issues
- ▲🎯Behaviorphysics—→Improved
General improvements to physics stability and behavior.
Physics improvements in 1.157
- ▲🎯Behaviorperformance—→Parallelized
Entity initialization is now parallelized, potentially improving load times and performance.
Entity initialization parallelization
- ≈✨Newcombat—→Added
Damaged blocks can now explode, adding more realism and danger to combat.
Damaged block explosions
- ▲✨Newscripting—→Added
Introduced a visual scripting tool to allow for more complex automation without deep coding.
Visual scripting tool
- ≈🐛Bug fixstability
Resolved numerous crashes related to parallelization to improve overall game stability.
Crash fixes
- ≈🐛Bug fixspawn locationoutside limits→inside limits
Fixed an issue where respawn ships were spawning outside the world limits.
Bugfix
- ≈🐛Bug fixStationsDynamic State
Fixed a bug where stations would incorrectly become dynamic when copied and pasted.
bugfix
- ≈🐛Bug fixConnectorsLock State
Fixed an issue where connectors would not remain locked after a server restart.
bugfix
- ≈🐛Bug fixBlocksMirroring
Resolved multiple issues related to block mirroring.
bugfix
- ▲🐛Bug fixMemory Leaks—→Reduced
Reduced memory leaks, specifically those occurring during world reloads, improving long-term stability.
bugfix
- ≈🐛Bug fixview distance settingnot updating→updating
Fixed the view distance setting so that it now updates correctly.
bugfix
- ▲🐛Bug fixstability
Resolved multiple crashes, specifically those related to the use of local mods.
bugfix
- ≈✨Newsound mode—→Realistic
Introduced a realistic sound mode to enhance immersion.
Audio overhaul
- ▲🛠QoLrenderer—→Improved
General improvements to the renderer for better visual fidelity and performance.
Performance/Visuals
- ≈📊NumericModAPIOld→01.153
Updated the ModAPI to version 01.153 to support new features and stability.
API Update
- ≈🎨VisualBlock DestructionVFX—→Added
Added explosion visual effects that trigger after the destruction of certain blocks.
Visual polish
- ▲🔁Reworkgrid loadingsynchronous→asynchronous
Grid loading is now processed asynchronously, reducing freezing during copy-paste or spawning and significantly lowering loading times.
performance
- ≈🐛Bug fixDoorsgrouping
Fixed an issue where sliding doors and normal doors could not be grouped together.
bugfix
- ≈🐛Bug fixRiflecamera clipping
Fixed first-person perspective clipping when using the rifle.
bugfix
- ≈🐛Bug fixJetpackactivation
Fixed jetpacks deactivating when reloading a world while inside a cockpit.
bugfix
- ≈🛠QoLG-Screenentriesduplicates→cleaned
Removed duplicate entries from the G-Screen for better clarity.
quality
- ▲✨Newchat history—→Added
Introduced chat history, allowing players to review previous messages.
Added chat history for better communication tracking.
- ▲✨Newbackup saves—→Added
Implemented backup saves to ensure player progress is better protected against corruption.
Added backup saves to prevent data loss.
- ≈🎯Behaviormeteors—→Improved
Meteors have been improved for better gameplay integration and behavior.
Improved meteor behavior/mechanics.
- ▲🎨Visualblock rotation—→Animated
Added a rotation animation to blocks, providing a smoother visual transition when rotating components.
Added animation to block rotation.
- ≈🔁ReworkModAPI—→Updated
Implemented several ModAPI changes to improve modding capabilities and stability.
Various changes to the ModAPI.
- ▲🎨Visualblock models—→Redesigning
Began the process of redesigning block models for improved visual fidelity across the game.
Sneak peek at new block model redesigns.
- ≈🐛Bug fixgunplay
Fixed issues causing shaky gunplay, improving weapon stability and feel.
- ≈🐛Bug fixcamera
Resolved various camera-related bugs to improve player perspective and navigation.
- ≈🐛Bug fixturrets
Fixed bugs affecting turret behavior and functionality.
- ≈🎨Visualblock visuals—→Upcoming
Developer diary announced a new look for blocks coming in a future update.
- ▲✨Newauto orientation—→Added
Added an auto-orientation feature to improve ship and station alignment.
- ≈🐛Bug fixstability
Implemented a round of general bug fixes and stability improvements.
- ≈🐛Bug fixbug fixes
The stable branch now includes all bug fixes accumulated over the past month.
Monthly batch
- ≈🐛Bug fixstability
Implemented a round of general bug fixes and stability improvements to the game.
- ≈✨NewAnimationssystem—→Added
Introduced a new developer diary detailing ongoing work and final touches on the animation system.
- ≈🐛Bug fixstability
Fixed multiple crashes resulting from planetary code changes implemented in the previous week.
Fixed planetary code crashes
- ≈•OtherModAPIcompatibilityCurrent→Breaking
Upcoming improvements to ModAPI and ingame programming will break existing scripted mods and scripts.
Upcoming ModAPI changes
- ≈✨Newbranch system—→Stable & Dev
Introduced a Stable branch (monthly updates) and a Development branch (weekly updates) to provide players more choice in stability.
New Steam branch logic
- ▲🐛Bug fixstability
Resolved multiple crash issues to improve overall game stability.
Crash fixes
- ▲🐛Bug fixstability
Resolved multiple issues that were causing game crashes.
Fixed
- ▲🐛Bug fixCharacter Animationsmultiplayer sync
Fixed a bug where character animations were out of sync on multiplayer servers.
Fixed
- ▲🛠QoLmod download speed
Sped up the download of mods when loading or joining a game, reducing wait times for players.
- ▲🎯Behaviorconveyor system performance
Optimized the conveyor system to improve overall game performance and resource transport efficiency.
- ▲🔁Reworkmultiplayer code
All blocks rewritten to new multiplayer code, significantly reducing server traffic and improving stability.
- ≈🔁ReworkModAPI
Updated ModAPI references and usage; most mods were auto-compiled, though some manual updates may be needed for specific namespaces.
- ▲🛠QoLconsole server configurator
Upgraded the console server configurator for better server management.
- ≈🎨Visualhighlights—→Pulsing
Added pulsing highlights to improve visual clarity and interface feedback.
- ▲🎯Behaviorperformance
General performance optimizations to reduce game slowdowns and improve overall experience.
neutral
- ▲✨Newfloating objects—→Added
Floating objects now feature highlights, making them easier to locate in space.
Visual highlight
- ▲🛠QoLblueprint browsing—→Faster
Browsing through blueprints is now faster, improving the user experience when selecting designs.
Performance improvement
- ≈🐛Bug fixcustom skins
Resolved a critical issue where using custom skins caused the game to crash.
Crash fix
- ▼🎯Behaviorcharacter oxygen
Characters may suffer oxygen loss and die if using outdated custom skins until the skin creator updates them.
Skin compatibility issue
- ≈🛠QoLframe rate—→Limited
Frame rate is now limited on loading screens and the main menu to prevent GPU overheating.
GPU optimization
- ▲✨NewModding Guide—→Added
A brand new modding guide for creating mount-points has been released to assist creators.
New guide
- ▲🐛Bug fixPhysics
Fixed various physics-related crashes to improve game stability.
Stability fix
- ▲🐛Bug fixSensors
Resolved sensor lag issues, improving the responsiveness of detection systems.
Lag reduction
- ▲🛠QoLCopy/PastePerformance
Improved performance and overall gameplay experience when copying and pasting objects.
Optimization
- ▲🎯Behaviorperformance
General performance improvements implemented to enhance the overall gameplay experience.
Optimization
- ≈🐛Bug fixbugs
Various bugs have been fixed to improve overall game stability and performance.
General stability improvements
- ≈🐛Bug fixstability
Various bug fixes implemented to improve overall game stability following the Planets release.
General bug fixes applied.
- ≈🐛Bug fixstability
Applied various bug fixes and general improvements to prepare the game for a future major update.
Various bug fixes applied.
- ▲✨Newcustom skyboxes—→Added
Added support for custom skyboxes in DX11, allowing for more diverse environmental visuals.
DX11 support
- ≈🐛Bug fixwindow transparency
Fixed window transparency from both sides in DX11, ensuring modded windows render correctly.
DX11 fix
- ≈✨NewTutorial #10—→Added
Introduced a new tutorial covering small, large, and station grids, merge block mechanics, and floating objects.
Grids and Merge Blocks
- ≈🐛Bug fixTurretstability
Fixed a crash that occurred when a turret was aiming.
Crash fix
- ≈🐛Bug fixHangar Doorstability
Fixed a crash related to hangar doors.
Crash fix
- ▲🐛Bug fixThrusteroverload
Fixed thruster overload issues specifically on small ships.
Small ship fix
- ▲🐛Bug fixModded Thrustersfunctionality
Fixed an issue where modded thrusters were not working properly.
Mod compatibility