PatchDiff
ゲームニュース概要

Multiplayer

一般Network · Connectivity · MP · Stability · Server · Online · Experimental · Multiplayer · Networking · Performance
8 パッチ最終変更 105mo ago▲ +9

勢力推移

上=バフ、下=ナーフ
0+9Feb 18, 2016Sep 28, 2017Feb 18, 2016 — Update 01.122 - Hit Confirmation, Bug fixes +1 / -0 (cum +1)Nov 24, 2016 — Update 01.163 DEV - New Multiplayer Prototypes +0 / -0 (cum +1)Dec 15, 2016 — Update 01.166 STABLE - Space Engineers Beta +1 / -0 (cum +2)Mar 9, 2017 — Update 01.178 DEV - Multiplayer Improvements & LOD Optimizations +2 / -0 (cum +4)Mar 30, 2017 — Update 01.179.1 Minor - ModSDK Improvements, Font Tool +0 / -0 (cum +4)Jun 22, 2017 — Update 1.181.3 Minor - Beta improvements +0 / -0 (cum +4)Sep 14, 2017 — Update 1.184.0 Major - Half Armor Blocks, UI & MP Improvements +4 / -0 (cum +8)Sep 28, 2017 — Update 1.184.2 Minor - Beta improvements +1 / -0 (cum +9)
アビリティにズーム:1アビリティ追跡中
変更タイプで絞り込み:この項目に5タイプ

パッチ履歴

    • 🎯Behaviorconnection methodIP addressDNS

      Direct connect now supports DNS names in addition to IP addresses, making it easier to join multiplayer games.

      DNS support

    • 🎯BehaviorPlayer Positioning

      Player positioning is now relative to the nearest grid, greatly improving movement on moving ships.

      behavior

    • 🐛Bug fixInventory Sync

      Improved inventory code to resolve most cases of desynchronized inventories between client and server.

      bugfix

    • 🎯BehaviorLag Handling

      Character and grid movement now stops during server/client disconnects to prevent accidental deaths due to lag spikes.

      behavior

    • 🛠QoLLoading Times

      Improved loading times and island replication to fix infinite loading issues.

      quality

    • 🐛Bug fixdesync

      Fixed various multiplayer desync issues, improving synchronization between clients and server.

    • 🐛Bug fixcrash rateReduced

      Dramatically reduced the frequency of game crashes, specifically addressing sound-related crashes.

    • 🐛Bug fixStability

      Resolved a number of crashes specifically related to multiplayer sessions.

      Resolved multiplayer crashes.

    • 🐛Bug fixworld streaming

      Fixed an issue where planets, asteroids, and grids would occasionally be missing when connecting to multiplayer servers.

      Fixed missing assets

    • Newloading indicatorAdded

      Added a loading wheel to indicate when server data is streaming to the client, providing clarity during respawn screen selection.

      UI feedback

    • 🔁ReworknetcodeNew

      Implemented new multiplayer netcode to improve connectivity and stability for players.

      New multiplayer netcode

    • Newprototype builds3

      Introduced three distinct multiplayer prototypes (Rock, Paper, Scissors) using different methodologies to determine the best foundation for future development.

      Added

    • 🎯Behaviorsave compatibilitycompatibleincompatible

      Saves are not compatible between the different prototype builds, though live build saves can be used in any of them.

      Restriction

    • 🎯Behaviorbandwidth usage

      Implemented optimizations to save bandwidth in multiplayer sessions for better stability.

      Bandwidth optimization