PatchDiff
ゲームニュース概要

Rendering

一般Performance · Graphics · Engine · Visuals
2 パッチ最終変更 116mo ago▲ +1

勢力推移

上=バフ、下=ナーフ
0+1Aug 25, 2016Oct 27, 2016Aug 25, 2016 — Update 01.150 DEV - Render Improvements and Bugfixes +0 / -0 (cum 0)Oct 27, 2016 — Update 01.159 DEV - Render Optimizations, Bugfixes +1 / -0 (cum +1)
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変更タイプで絞り込み:この項目に3タイプ

パッチ履歴

    • 🎯BehaviorFPS

      Implemented initial render optimizations that may improve FPS and prepare the engine for upcoming redesigned blocks.

      numeric

    • NewAmbient OcclusionAdded

      Added a new Ambient Occlusion setting to the graphics options for better visual depth.

      new

    • 🔁ReworkRenderer APIRewritten

      Large parts of the renderer were rewritten for long-term optimization, requiring some mods to be updated.

      rework

    • NewPBR RenderingAdded

      Introduced Physically Based Rendering (PBR) to improve how light and materials interact visually.

    • NewAmbient OcclusionNvidia HBAO

      Added Nvidia HBAO support for more realistic shadowing in crevices and corners.

    • NewDecalsAdded

      Added static decals to models to increase visual detail and variety.