AI
一般System · Battle AI · AI
2 パッチ最終変更 20mo ago≈ 0
勢力推移
上=バフ、下=ナーフアビリティにズーム:2アビリティ追跡中
変更タイプで絞り込み:この項目に2タイプ
パッチ履歴
- ≈🎯Behaviorchokepoint movement
AI now prioritizes moving swiftly through chokepoints when under fire rather than reforming, reducing the dominance of ranged units.
Behavioral improvement
- ≈🐛Bug fixskirmish mode
AI skirmish mode for isolated units is now only disabled when the unit is certain to lose, preventing unnecessary battle prolongation.
Logic fix
- ≈🐛Bug fixquest battle movement
Fixed chaotic movement for AI units in certain quest battles while waiting for reinforcements.
Logic fix
- ≈🐛Bug fixSettlement Defensedeployment tasks
Fixed a critical bug where the AI would softlock the game during settlement defense deployment if units were damaged.
Fixed softlock caused by low unit strength during deployment.