Aircraft Carriers
勢力推移
上=バフ、下=ナーフパッチ履歴
- ▼📊Numericmax carriers per team (Tier VIII-X)3→1
ティア VIII-X の戦闘においてソフトキャップを導入しました。これにより、原則として各チーム 1 隻までの制限が適用され、2 隻編成の頻度が大幅に減少し、3 隻編成は廃止されます。
ソフトキャップ
- ≈🐛Bug fixBombsdrop trajectory
照準円の端で投下された爆弾が、論理的に可能な数よりも多く命中してしまう不具合を修正しました。
バグ修正
- ▼📊NumericAttack Aircraftsquadron size—→9
Reduced total aircraft in squadron to 9 (attack group to 3) for Lexington, Shokaku, Midway, and Hakuryu to lower spotting and attacking potential against destroyers.
numeric
- ▼🎯BehaviorReturning Aircraftinvulnerability height—→Increased
Increased the height required for returning aircraft to become invulnerable, allowing ships to fire on them longer.
behavior
- ▲📊NumericBombersAA resistance0%→30%
Bombers now receive 30% less AA damage when the aiming indicator turns green (ready to attack).
numeric
- ≈🔁Reworkcontrol system—→Reworked
Complete overhaul of aircraft controls using WASD and mouse, allowing multiple attacks per mission and the introduction of attack aircraft with rockets.
rework
- ≈🔁ReworkAA Defense—→Reworked
AA mounts are now divided into short, medium, and long-range types with new damage frequencies and flak explosion mechanics.
rework
- ≈🔁ReworkFightersconsumableCatapult Fighters→Fighters
Catapult Fighters replaced by a new Fighters consumable that provides area patrol or ship escort.
rework
- ≈📊Numericmatchmaking limit—→3 ships
Up to three aircraft carriers may now be matched to a single team.
numeric
- ▲📊NumericDamage Control Partyaction time5→30 s
Increased Damage Control Party action time from 5 to 30 seconds to allow squadrons to take off under HE fire.
Increased survivability
- ≈🔁ReworkDamage Control Partyfire probability—→Tier VI stock
Standardized fire probability from HE shells to match Tier VI stock hulls for all carriers.
Standardized