News Archive
All patch notes across every tracked game, sorted by date.



Patch 0.12.0p2 - Halloween “Scared to Reality”, Improved Moderation Tools, and VRCHIVE 360° Panorama fixes
Patch 0.12.0p2 introduces Halloween event content, enhanced world moderation tools, UI clarity improvements for moderators, and performance fixes for the Hub and panoramas.


Test Servers for PC 1.0 - Update #1
Introduction of PC 1.0 test servers featuring a major overhaul of movement (vaulting/climbing), ballistics, vehicle physics, and anti-cheat measures.

Halloween Update 1.184.6 - Skin Crafting & Ghost Skin
Halloween Update 1.184.6 introduces skin recycling, a limited-time Ghost skin, and significant optimizations to thruster damage and general performance.


Patch Notes 1.13 (featuring Halloween goodies!)
Patch 1.13 introduces a limited-time Halloween event with spooky missions across three reserves, alongside various mission tweaks and audio/visual fixes.




Mid Season Reinforcements
Mid-Season Reinforcements introduces significant buffs to Kapkan and Blitz, nerfs to Ela, a new Elite set for Jäger, and extensive network and stability improvements.


Update On Test Servers, Patch Notes For Next Week
This update introduces a dynamic Blue Zone damage system to encourage engagement and fixes a critical armor penetration bug.


Devblog 182
Devblog 182 introduces new player models, weapon balancing for the LR300, new deployables like the BBQ, and various technical optimizations.

Update 1.184.5 Minor - Beta improvements
Minor update focusing on stability fixes, crash resolutions, and visual bug fixes for blocks and UI.


Patch Notes - 1.12
Introduction of the Medved-Taiga Reserve DLC featuring new animals, missions, and environmental improvements.


Update: Road to Launch, Patch Notes for This Week
A minor stability patch focusing on item spawn balancing on the starting island and several bug fixes ahead of the 1.0 launch preparations.


Devblog 181
A comprehensive update featuring Unity engine upgrades, significant quality-of-life improvements for workbenches and recycling, and various balance adjustments to loot, crafting costs, and armor protection.


Update 1.184.4 Minor - Beta Improvements
A minor update focusing on general bug fixes, UI clarity, and audio improvements, including fixes for multiplayer control inversion and inventory scrolling.


Devblog 180
Major update introducing Workbenches, Blueprints, and progression systems, alongside map generation improvements and economy adjustments.


Oxygen Not Included - Oil Upgrade Available Now!
The Oil Upgrade introduces hydrocarbons, a new oil biome, protective Atmo Suits, a room-based bonus system, and various new buildings and creatures.


Update 1.184.3 Minor - Beta improvements
Minor update focusing on stability, audio bug fixes, and modding improvements for audio formats.


Atlas Rises Patch 1.38
Patch 1.38 introduces a revamped save system with multiple slots, significant Analysis Visor enhancements, and various quality-of-life improvements to trading and exploration.


Devblog 179
Devblog 179 focuses on quality-of-life improvements for base building, resource gathering, and general performance optimizations.


Update 1.184.2 Minor - Beta improvements
Minor update focusing on UI fixes, multiplayer connectivity improvements, and various audio and visual bug fixes.

New map section released for "Experimental" build
Experimental build 0.97.0 introduces a new map section in the north east, a new wear-and-tear mechanic for Skeletons, and various stability and economy fixes.




Patch Notes - September 27th 2017 [Part 2]
Major update introducing the Kamasylvia region, new gear, Courser training for mounts, and the Savage Rift random wave system.



Patch Notes - September 27th 2017 [Part 1]
Major update introducing the Kamasylvia region, the Arduanatt dream horse, significant resource consumption reductions for multiple classes, and new performance optimization settings.

Hotfix 27.09.2017
Hotfix addressing resource gathering, item repair, crafting bugs, and several interaction exploits.


Early Access Week 27 Update
Early Access Week 27 focuses on UI/UX enhancements for spectator mode and various graphical and synchronization bug fixes.


Devblog 178
Devblog 178 introduces a test vehicle for admins, mountable chairs, graphical improvements to grass and shadows, and several critical bug fixes for sentries and map exploits.