PatchDiff
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Rust
Rust
ActionAdventureIndie
Facepunch Studios · Facepunch Studios·$39.99
Oct 5, 2017 · 107mo ago

Devblog 180

AI summary1mo

Major update introducing Workbenches, Blueprints, and progression systems, alongside map generation improvements and economy adjustments.

Images © Rust via Steam

Buffs3

  • Economy
    • Reduced the cost of vending machines and shopfronts, making player-run stores more accessible.HighReduced
    • T-shirts and longsleeves are now much cheaper to craft.HighReduced
    • T-shirt/longsleeve crafting:T-shirts and longsleeves no longer require a sewing kit to craft.RequiredRemoved

Nerfs2

  • Blueprints
    • All items except default blueprints are now locked, requiring players to find or research them.AllDefault only
    • Repair:Items can now only be repaired if the player possesses the corresponding blueprint.NoneBlueprint

Bug fixes2

  • System
    • Fixed issues that prevented players from drinking water from rivers and lakes.BuggedFixed
    • Fixed various visual bugs including invisible body shadows, vegetation ambient occlusion, ceiling shadows, and holosight motion blur.BuggedFixed

Other changes9

  • WorkbenchesWorkbenches have been added to the game, introducing a new layer of crafting and progression.Added
  • BlueprintsBlueprints are now required to craft items, moving away from a fully open crafting system.Added
  • Map
    • Added ice lake monuments to the arctic biome to increase points of interest in cold regions.Added
    • Implemented a new road generation algorithm for more natural-looking world layouts.OldNew
    • Improved spawn rules for bus stops and power substations for better map distribution.Improved
  • Building
    • Concrete, stone, and sandbag barricades can no longer be used to block ladders.PossibleImpossible
    • High external walls and gates now require a minimum amount of space between parallel walls.FlexibleRequired
  • System
    • Improved world serialization file format and compression for better performance.Improved
    • Improved the encoding of the water map.Improved

subjects affected (6)

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How did this patch land?
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official notes
Rust · Oct 5, 2017

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Patch history

see all 128

  1. PREMIUM SERVERSMar 13, 2025 · 16mo

    Introduction of Premium Servers, requiring a minimum Steam inventory value of $15 to access as a measure to deter cheat users.

    +1
  2. 11 YEARS STRONGJan 2, 2025 · 18mo

    A celebratory anniversary blog post recapping 2024 achievements and teasing the upcoming 'Primitive' update for February 2025.

    +5
  3. Excavator UpdateAug 1, 2019 · 84mo

    Introduction of the Excavator monument alongside various map adjustments, server optimizations, and numerous bug fixes.

    +51
  4. July UpdateJul 4, 2019 · 85mo

    July Update introduces horse breeds, hitching posts, streamer mode, and extensive client/server performance optimizations.

    +4
  5. Chippy ArcadeJun 21, 2019 · 86mo

    Introduces the Chippy Arcade machine for Chippy players and implements several physics, AI, and network optimizations.

    +6
  6. Giddy Up!Jun 6, 2019 · 86mo

    Introduction of horseback riding, significant engine upgrades to Unity 2019, various performance optimizations, and general balance adjustments to research and loot.

    +52
  7. The Smol UpdateMay 2, 2019 · 87mo

    A smaller update focusing on memory optimizations, map improvements, weapon tuning, and various exploit fixes.

    +10
  8. Happy EasterApr 19, 2019 · 88mo

    Introduction of a limited-time Easter egg hunt event featuring collectible eggs, tiered rewards, and specialized gear.

    +3

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