Vehicles
แนวโน้มพลัง
ขึ้น = บัฟ, ลง = เนิร์ฟประวัติแพตช์
- ▼📊Numericregeneration delay—→Longer
Vehicle regeneration delays have been increased, making sustain slightly slower.
Sustain balance
- ≈📊Numericdrop offer timeout—→60s s
Reduced vehicle drop offer timeout to 60 seconds.
Timing adjustment
- ≈🐛Bug fixWeaponryaccuracyMax→Blooming
Fixed vehicle weapon inaccuracy math; weapons now bloom as expected instead of staying at maximum accuracy.
Fixed math error
- ▼🎯BehaviorCountermeasuresEMP interactionActive→Disabled
EMP now disables a vehicle's ability to deploy countermeasures (shields).
EMP effectiveness
- ▲📊NumericShieldscostpaid→free points
Vehicle shields are now free and equipped by default, replacing flares and orbit-drones.
Equipped by default.
- ▼🎯BehaviorCountermeasureslock-breakbreaks all→no break
Popping countermeasures no longer breaks all enemy lock attempts, reducing frustration.
No longer breaks everyone's lock.
- ▲📊NumericPoint-Defense Beamfire rate1x→2x
Doubled the fire rate of point-defense beams and removed angle restrictions.
Disabled angle restrictions.
- ▲📊NumericMedium Plasma/Vulcanprojectile speedstandard→boosted
Significantly increased projectile speed and fire rates for medium plasma and vulcan weapons.
Great benefit to corvettes.
- ▲📊NumericAFX Missilesreload time6s→4s s
Reduced reload time for capital-ship-grade AFX missiles.
Capital-ship-grade.
- ≈🎯BehaviorLand Vehicle Boostalignmentrotation→world plane
Land vehicle boost is now aligned to the world plane to prevent unrealistic flight.
Prevents low-g flying tanks.