General
แนวโน้มพลัง
ขึ้น = บัฟ, ลง = เนิร์ฟประวัติแพตช์
- ≈🐛Bug fixusername loading
Fixed crashes or failures to load the game for users with non-ASCII characters in their usernames.
- ≈🐛Bug fixGlobalModDataPacket
Resolved an issue with the GlobalModDataPacket to improve mod data handling.
- ≈🐛Bug fixusername compatibility
Fixed a crash preventing the game from loading for users with non-ascii characters in their usernames.
- ▲🐛Bug fixEndurance recovery
Fixed endurance recovery speed not changing while the character is seated.
bugfix
- ≈🐛Bug fixUI scaling
Fixed Host Settings UI scaling issues on certain resolutions.
bugfix
- ≈🐛Bug fixinventory
Fixed item duplication when dropping heavy backpacks or using 'extra option' on worn clothing while overencumbered.
bugfix
- ≈🐛Bug fixvehicles
Fixed vehicles getting stuck in the air after collisions.
bugfix
- ≈🎯Behaviorroom visibilityBlacked out→Disabled
Disabled the visual system that blacked out unseen rooms while it is being reworked.
Visual system change
- ≈🐛Bug fixmodding API—→Fixed
Fixed missing BodyLocationGroup and WeaponCategory enum exposures in Lua, restoring functionality for clothing and weapon mods.
Clothing and Weapon enums
- ≈🐛Bug fixgenerator toxicityStatic→Dynamic
Fixed generators not updating toxic effects for player-made rooms when roofs are added or removed.
Roof interaction
- ≈🐛Bug fixclothing rippingInverted→Correct
Fixed an issue where ripping clean clothes gave dirty rags and vice versa.
Clean/Dirty rags
- ▲🐛Bug fixperformanceDrop→Stable
Fixed a performance drop occurring when player-made building code ran in cells without any buildings.
Building code
- ≈🐛Bug fixanimal trapsPersistent timer→Reset timer
Fixed animal traps not resetting the internal timer when a new animal is caught.
Trap reset
- ≈🐛Bug fixroofs/basementsBugged→Fixed
Fixed issues with roofs not cutting away and basement buildings incorrectly combining with above-ground structures.
Building visuals
- ≈🐛Bug fixvehicle horns2 plays→Fixed
Fixed a bug where vehicle horns would only play twice.
Audio fix
- ▲🐛Bug fixwine bottlesUnopenable→Openable
Fixed the issue preventing players from opening bottles of wine.
Item interaction
- ≈🐛Bug fixsheet ropesInfinite loop→Fixed
Fixed an infinite loop when calculating sheet rope capacity in underground areas.
Underground ropes
- ≈🐛Bug fixteleportation
Fixed bugs where teleporting while in a vehicle caused duplication or trapped players; players are now removed from vehicles first.
bugfix
- ≈🐛Bug fixcoordinates
Fixed pathfinding, line-of-sight, and chunk loading issues occurring in negative world coordinates.
bugfix
- ≈🐛Bug fixanimations
Fixed broken animations when holding one-handed knives.
bugfix
- ▲📊NumericstressHigh→Lower
Lowered base stress from trailer crash stories to reduce immediate aggression from Rams/Bulls.
numeric
- ≈🐛Bug fixstartup
Fixed 'no UI' or black screen issues at game start related to screenresolution.ini.
UI fix
- ≈🐛Bug fixstability
Fixed a crash that occurred while shooting.
Crash fix
- ▲🛠QoLmemory
Reduced overall memory usage and fixed garbage creation in several areas, including AnimationPlayer and Radio data XML.
Optimization
- ≈🎯Behaviorcompatibility
Converted GLSL syntax to allow the game to potentially run on MacOS again.
MacOS support
- ▲📊NumericKnappingrequirementMaintenance 5→Maintenance 1
Fixed Make_Stone_Knife to require Maintenance level 1 instead of 5.
Recipe fix
- ≈📝Textitem nameWooden Cudgel→Large Branch
Wooden Cudgel has been renamed to Large Branch.
Renaming
- ≈📝Textitem nameVery Long Stick→Long Stick
Very Long Stick renamed to Long Stick.
Renaming