General
แนวโน้มพลัง
ขึ้น = บัฟ, ลง = เนิร์ฟประวัติแพตช์
- ▲✨NewQuest Guide—→Added
Added a helpful quest entry advising players on how to break the truce in 'Deal for the Benzies'.
Added optional quest entry for 'Deal for the Benzies'.
- ▲🐛Bug fixNPC Logicbroken→fixed
Fixed NPC schedules and prevented dead cartel goons from standing around after a day passes.
Fixed 4am schedule updates and goon respawning.
- ▼🐛Bug fixPolice AIignoring→detecting
Police now correctly detect and penalize non-host players who break curfew.
Fixed police not noticing non-host players breaking curfew.
- ▲✨Newquality bonus—→Added
Added 'exceeded quality' bonus.
New bonus
- ≈🎯BehaviorCheckpointsheight
Police checkpoints are now lowered if there are no officers manning them.
Behavior change
- ▲🐛Bug fixNetworktraffic
Fixed excessive graffiti-related network traffic that caused connection issues.
Fixed graffiti lag
- ≈🐛Bug fixRagdollimpact forces
Fixed impact forces not applying to ragdolls and applying in the incorrect direction.
Fixed physics
- ▲🐛Bug fixMultiplayersync
Fixed various multiplayer issues including RV state, vehicle checkpoint searches, and management data initialization.
General sync fixes
- ▼🐛Bug fixPolice AIpursuit behavior
Fixed police abandoning pursuit prematurely, making escapes more challenging and realistic.
Bugfix
- ≈🐛Bug fixNPCsphysics
Fixed NPCs teleporting back to land after being thrown into the ocean while unconscious.
Bugfix
- ▲🛠QoLUIRank Up Notification—→Added
Added a notification when ranking up that Spray Paint is now available for purchase.
QoL
- ≈🛠QoLsave file size
Reduced trash save file size by disabling JSON pretty-print.
Optimization
- ≈🐛Bug fixworld state
Fixed manor tunnels and manor state (original/destroyed/rebuilt) resetting upon reloading the game.
Bugfix
- ≈🐛Bug fixUI
Fixed various UI issues including region unlock popups and compass cardinal indicators.
Bugfix
- ≈🐛Bug fixVehicle AI
Fixed an issue where vehicle AI would not park correctly.
Bugfix
- ≈✨Newcommunity voting interface—→Added
Added a client-side community voting interface that will appear when votes open.
UI addition
- ≈🐛Bug fixAlbert Hoover conversation
Fixed a bug where Albert Hoover's message conversation was visible prematurely.
Bugfix
- ≈🐛Bug fixdrug wear-off timer
Fixed an issue where drug effect wear-off timers failed to function at 4 AM.
Bugfix
- ≈🎨Visualgraffiti—→Added
Added new graffiti art to the game world.
Visual
- ≈✂️RemovedFeedback Formemail fieldOptional→Removed
Removed the optional email field from the feedback form to reduce clutter.
UI cleanup
- ≈📝TextFeedback Formlabelsuggestions→feedback
Renamed 'suggestions' to 'feedback' in the feedback form.
Text change
- ≈🐛Bug fixEscape Button
Fixed a bug where the first click of the escape button was ignored.
Bugfix
- ≈🐛Bug fixOG KushListed→Not Listed
Fixed OG Kush being listed for sale by default in new save games.
Bugfix
- ≈✨Newscripting backendIL2CPP→Mono
Introduced an alternate version of the game using the Mono scripting backend to provide better stability for players experiencing consistent crashes.
Added an alternate version of the game using Mono to reduce crashes for some users.
- ▲✨Newconsole command—→cleartrash
Added the 'cleartrash' command to help players resolve performance drops caused by excessive trash items.
Added a command to clear trash items.
- ≈✨Newdisplay setting—→Added
Added an active display setting allowing players to choose which monitor the game displays on.
- ≈🎯BehaviorNPC pathfinding
Implemented validity checks and failsafes for NPC pathfinding and warping to reduce crashes on specific chipsets.
- ≈🎯BehaviorNPC effects culling—→Added
Implemented NPC effects culling at a distance to improve overall game performance.
- ≈🐛Bug fixMaster Chef achievement
Fixed a bug where the 'Master Chef' achievement was being awarded prematurely.
- ≈✨Newwrite permissions—→Added
Added a system to detect Windows file writing permission issues and provide a pop-up with resolution instructions to prevent save/load failures.
Added write permissions auto checker
- ≈✨Newmultiplayer reporting—→Added
Multiplayer join failures and load times exceeding 90 seconds now automatically submit bug reports to help improve connectivity.
Added automatic bug reporting for multiplayer join fails
- ≈✨Newbug reporting—→Added
Introduced a specific bug report category for employee-related issues to streamline feedback.
Added a bug report category for employees
- ≈🎯Behaviorsave file naming—→file-safe
Product names are now sanitized to be file-safe before saving, preventing potential crashes or save corruption.
Product names are now made file-safe
- ≈🐛Bug fixmanagement clipboard
Fixed an issue where duplicated text could appear in the management clipboard.
Prevent duplicated text in clipboard
- ≈🐛Bug fixpost office colliders
Fixed several problematic colliders within the post office to improve movement and interaction.
Fixed janky colliders
- ≈🐛Bug fixprologue 'I'm stuck' buttonbroken→working
The 'I'm stuck' button in the prologue now functions correctly.
Fixed button not working
- ≈🎯Behavioritem pickup
Prevents accidental item pickup while aiming a weapon, improving combat/interaction flow.
Items are no longer picked up when aiming at them with a gun.
- ≈🐛Bug fixsoil pourer
Ensures soil pourers consistently fill pots as intended.
Fixed pots sometimes not being filled by the soil pourer.
- ≈📝Textdialogue text$500→— gold
Corrected a pricing error in Uncle Nelson's dialogue regarding the Chinese restaurant room.
Fixed an Uncle Nelson phone call which incorrectly stated that the Chinese restaurant room costs $500.
- ≈🐛Bug fixassignment logic
Picking up a station or pot now correctly unassigns the employee from that object.
Fixed stations/pots not being unassigned from employees when picked up.
- ≈🐛Bug fixeffect clearing
Zombifying effects now clear correctly, preventing permanent unintended debuffs.
Fixed 'Zombifying' effects not clearing properly.
- ≈🐛Bug fixcharacter appearance
Haircuts and tattoos are now permanently saved to the player's appearance.
Fixed player appearance reverting after getting a haircut or tattoo.
- ≈🐛Bug fixNPC collision
Improved collision detection to prevent NPCs from phasing through vehicles.
Fixed NPCs walking through some vehicles.
- ≈🐛Bug fixUI stability
Resolved a multiplayer UI glitch triggered by the management clipboard.
Fixed UI getting bugged out by other players using a management clipboard.
- ≈🐛Bug fixcheckpoint behavior
Fixed a critical crash/disconnect that forced non-host players to the menu during vehicle searches.
Fixed non-host players exiting to the menu when having their vehicle searched at a checkpoint.
- ≈🎯Behaviorcheckpoint targeting
Checkpoint officers now target the nearest player for searches, improving logical interaction.
The player should now be searched by the closest officer at a checkpoint.
- ≈🐛Bug fixsleep transition
Resolved an employee config error that caused black screens during the sleep sequence.
Fixed an employee configuration error that I believe was causing black screens when sleeping.
- ≈🐛Bug fixemployee initialization
Fixed a core employee lifecycle bug that was the root cause of multiple other stability issues.
Fixed employees not uninitializing themselves, causing a number of other bugs.
- ≈✨Newphone interface—→Added
Added a new phone call interface to support the payphone system.
New UI element