Multiplayer
แนวโน้มพลัง
ขึ้น = บัฟ, ลง = เนิร์ฟประวัติแพตช์
- ▲✨Newnetwork replication—→Added
Introduced a network replication queue to reduce lag and instability when new players join a session.
Added a queue system to stagger data when players join.
- ▲🔁Reworkbandwidth usage
Refactored networking code to minimize bandwidth usage, improving overall multiplayer performance.
Refactored networking code.
- ▲🐛Bug fixgraffiti influencebroken→working
Non-host players can now correctly lower cartel influence by using graffiti in multiplayer.
Fixed non-host graffiti not lowering influence.
- ▲🐛Bug fixitem stabilitydisappearing→stable
Fixed a critical bug where quickly swapping items in slots could cause the item to disappear.
Fixed item loss during quick slot swapping.
- ▲🐛Bug fixmerchant dialoguebroken→working
Merchant dialogue now correctly functions for players who are not the host.
Fixed dialogue for non-host players.
- ≈🐛Bug fixloading/desync
Fixed property null references that were causing loading and desynchronization issues in multiplayer.
- ≈🐛Bug fixquest UI
Fixed a quest UI bug that caused infinite loading screens for players in multiplayer sessions.
- ▲🐛Bug fixRejoinconnectivity
Fixed a bug preventing clients from rejoining a game after leaving, specifically occurring in 3-4 player sessions.
Fixed