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Imposter

ทั่วไปEnemy · AI · Invasion · PvP · Aggressor
3 แพตช์แก้ล่าสุด 6ด. ที่แล้ว-1

แนวโน้มพลัง

ขึ้น = บัฟ, ลง = เนิร์ฟ
-10+4Oct 23, 2025Dec 18, 2025Oct 23, 2025 — Hotfix Patch Notes | Invasion - October 23rd +4 / -0 (cum +4)Oct 28, 2025 — Hotfix Patch Notes | Invasion - October 28th +1 / -4 (cum +1)Dec 18, 2025 — Hotfix Patch Notes | Project Messiah - December 18th +0 / -2 (cum -1)
ดูสกิลใดสกิลหนึ่ง:9 สกิลที่ติดตาม
กรองตามประเภทการเปลี่ยนแปลง:5 ประเภทในรายการนี้

ประวัติแพตช์

    • 🎯BehaviorKnife Attackattack angle

      Knife attack angles improved when engaging Reagents at close range, making them more accurate and dangerous in melee.

      Improved targeting

    • 🐛Bug fixSlashcooldown

      Fixed a bug allowing Imposters to cancel the end of the Slash animation to bypass its cooldown.

      Fixed animation cancel

    • 📊NumericStunradius1.5m2m m

      Stun radius increased from 1.5m to 2m, making it easier for Reagents to stun Imposters.

      Increased stun radius for player imposters.

    • 📊NumericStunduration3.5s5.5s s

      Imposters are now stunned for 5.5s instead of 3.5s, significantly increasing the window for Reagents to escape.

      Stun reaction animation is now 2s longer.

    • 📊NumericStabrange2.5m2m m

      Stab range reduced to 2m to maintain consistency with the Slash attack.

      Range decreased to match Slash range.

    • 🐛Bug fixStabdamage62.550

      Fixed a bug where countered stabs dealt 62.5 damage instead of the intended 50.

      Fixed damage when countered.

    • 🎯BehaviorStabreaction animationLonger

      Imposters now have a longer reaction animation when countered, preventing them from instantly chaining into a finisher Slash.

      Prevents instant chain finishers.

    • ✂️RemovedScoringsound disturbanceIncludedRemoved

      Triggered sound disturbances no longer contribute to Imposter scoring.

      Removed from scoring metrics.

    • 🐛Bug fixvisual rigBlind RigMimic Rig

      Fixed an issue where Imposters always showed the Blind Rig instead of the correct mimic rig.

      Corrected visual model.

    • 🐛Bug fixfatality interaction

      Fixed an issue where kicking an Imposter during a fatality on a low-health teammate would not result in the Imposter being killed.

      Fixed death trigger when kicked.

    • 🎯BehaviorDowningretreat triggerForcedNot Forced

      Imposters no longer automatically retreat after downing a Reagent, allowing for more aggressive play.

      Imposters aren't forced to retreat after downing a Reagent

    • NewExecutionactivationAdded

      Imposters can now execute targets while holding the knife (preparing a stab), prioritizing nearby alive reagents.

      Possible to perform execution when preparing a stab

    • 📊NumericSlashstamina cost2520

      Missing a slash now consumes less stamina, making attacks less punishing.

      Decreased slash miss stamina cost

    • 📊NumericRetreatduration15s-20s20s-25s s

      Increased the duration of the retreat timer, giving the Imposter more recovery time after a kill.

      Retreat time increased to 20s base (25s upgraded)