Staff
แนวโน้มพลัง
ขึ้น = บัฟ, ลง = เนิร์ฟประวัติแพตช์
- ≈🐛Bug fixduplication
Fixed multiple causes that allowed staff to be duplicated, preventing game instability.
Fixed staff duplication bug.
- ▲🐛Bug fixstall assignment
Staff assigned to stalls will no longer be randomly removed after a period of time.
Fixed staff being removed from stalls.
- ≈🐛Bug fixduplication
Fixed a bug where staff members could be duplicated under certain conditions.
- ▲🐛Bug fixlevel
Fixed an issue where hired staff levels would reset after researching leveling upgrades.
- ▲🐛Bug fixenergy0→—
Resolved a case where newly hired staff could start with 0 energy.
- ▲🎯Behaviorcar collision
Staff members can no longer be hit by cars, ensuring restockers are safe from vehicle accidents.
- ▲🛠QoLRestockinganimation flow
Improved the flow of the restocking process by fixing issues where animations were being canceled.
- ▲🐛Bug fixenergy depletion
Ticket staff energy depletion now correctly reflects stats, meaning they no longer get tired as quickly.
bugfix
- ≈🐛Bug fixbuilding behavior
Fixed a bug where staff would attempt to build attractions that had not been placed.
bugfix
- ≈🛠QoLallocation sorting
Improved the sorting system used when allocating staff to different tasks.
improvement
- ≈🐛Bug fixhiring
Fixed a bug that allowed the same employee to be hired twice.
bugfix
- ≈🐛Bug fixCleaneranimation
Fixed a looping animation issue for cleaners.
bugfix
- ▲🎯BehaviorCleaninggraffiti removal
Improved the efficiency of staff cleaning graffiti.
behavior
- ≈🛠QoLrecovery time—→Visible
Recovery time stat is now visible in the hiring menu.
quality
- ▲🎯BehaviorAchievement Progresscontribution—→Added
Staff now contribute toward achievement progress, making goals easier to reach.
buff
- ≈🛠QoLanimations
Improved various staff animations.
neutral
- ▲🎯BehaviorCleaning/Repairwork time
Cleaners and handymen now take less time to finish tasks when attractions are only partially dirty or broken.
improvement
- ▲🎯BehaviorTicket Vendingperformance
Improved the overall performance and efficiency of ticket vendors.
improvement
- ≈🐛Bug fixHiringlevels
Fixed a bug where lifeguard hiring levels were not functioning correctly.
Fixed hiring levels.
- ▲🐛Bug fixGeneralanimation
Fixed an issue where staff would stop performing their jobs due to animation bugs.
Staff no longer stop working due to animations.
- ≈🐛Bug fixinteraction
Fixed an issue where staff could get stuck if an item they were interacting with was destroyed.
- ≈🐛Bug fixpathing
Builder and maintenance staff are less likely to get stuck in various scenarios.
- ≈🎨VisualRestockinganimation—→Added
Added new animations for staff restocking vending machines for better visual feedback.
- ▲📊Numericminimum efficiency45%→75%
Level 1 employees now have a higher minimum efficiency floor, making early-game staff more productive.
buff
- ▲🔁Reworkefficiency scaling
Staff efficiency percentages have been reworked to be more logical relative to their levels, resulting in an overall buff.
buff
- ≈🐛Bug fixpathfinding
Improved pathfinding for staff to reduce navigation errors.
bugfix
- ≈🐛Bug fixJanitormovement
Fixed an issue that would cause janitors to get stuck while working.
bugfix
- ▲🎯BehaviorRespawnspawn locationUnknown→Changing Room
Staff now respawn in the changing room, allowing them to enter the park faster.
improvement
- ≈✨Newleaderboard—→Added
Added a staff leaderboard in the tool shed to track daily staff performance stats.
new feature
- ▲📊Numericmovement speed—→Increased
Staff now move faster across the park, improving efficiency.
Faster movement
- ▲🎯BehaviorRestockingAI logic—→Smarter
Staff restocking behavior has been optimized to be more intelligent.
Improved logic
- ▲🐛Bug fixTicket SellingpathingStuck at home→Fixed
Fixed a bug where ticket sellers would get stuck at home and fail to report to work.
Bugfix
- ≈✨NewInteractioninteractability—→Added
Players can now interact with staff members similarly to how they interact with visitors.
New feature