General
强度趋势
上升 = 加强,下降 = 削弱补丁历史
- ≈🐛Bug fixCrafting
修复了当成本设置为无时,合成材料仍限制生产的问题。
Bug 修复
- ≈🐛Bug fixTurretblock spaceCorrupting→Fixed
修复了炮塔导致其他设备的方块空间损坏的问题。
Bug 修复
- ≈🐛Bug fixBatcolliderMissing→Added
为 bat 预制体添加了缺失的方块碰撞体。
Bug 修复
- ≈🐛Bug fixItem Duplication
解决了允许在车辆内复制物品的严重 Bug。
修复了可能导致车辆库存中物品复制的问题。
- ≈🐛Bug fixArmor Combining
如果存在 Treasure Hunter mod,合并护甲将不再清除 mod 和插槽。
修复了合并护甲时 Treasure Hunter mod 被删除的问题。
- ≈🐛Bug fixReload Animation
修复了在重新装弹期间更换弹药导致动画损坏的视觉缺陷。
修复了装弹中途更换弹药时动画损坏的问题。
- ▲🎯Behaviorcity performance
解决了在城市中出现严重卡顿的问题,使城市区域的游戏体验更加流畅。
performance
- ≈📊NumericJarRefund default—→60
将服务器配置文件中 JarRefund 的默认值设置为 60。
config
- ≈🐛Bug fixroad textures
修复了在低画质设置下,新世界首次加载时道路纹理混合显示不正确的问题。
visual
- ≈🐛Bug fixcharacter speed
修复了一个 Bug,该 Bug 导致第三人称角色速度被上帝模式的速度修正值错误影响。
behavior
- ▲🛠QoLtoolbelt scrolling
优化了使用控制器滚动工具栏时的快速切换槽位分配逻辑。
quality
- ≈•OtherUnity Version—→2022.3.62f2
将游戏引擎更新至 Unity 2022.3.62f2 以解决安全问题。
- ≈🎯BehaviorEOS Version<1.17.1.3→1.17.1.3+
更新了 EOS 版本以维持连接;低于 1.17.1.3 的版本已于 10 月 1 日过期。
连接更新
- ≈•OtherWindows OS—→Up-to-date
建议 Steam Windows 用户保持 Windows 更新,以确保证书合规并减少连接问题。
证书合规
- ▲📊NumericLootRespawnDays1→0 or 1 days
Crossplay 服务器现在允许将 LootRespawnDays 设置为 0,从而在战利品刷新时间上提供更多灵活性。
Crossplay 服务器配置
- ≈🎨VisualReflectionsStrobing→Fixed
修复了 Steam 版本在特定光照条件下出现的反射闪烁效果。
视觉修复
- ≈🐛Bug fixToggle SprintPersistent→Fixed
切换冲刺现在在进入或离开车辆时会正确关闭。
QoL 修复
- ≈🐛Bug fixLauncherDate Error→Fixed
修复了当 SavesLocal 文件夹为空时,启动器关于日期规格无效的错误。
UI 修复
- ≈🐛Bug fixEAC ConnectionMessage size error→Fixed
解决了由于服务器消息大小错误而导致连接到启用 EAC 的专用服务器有时失败的问题。
网络修复
- ≈•OtherEOS Compatibility—→1.17.1.3
更新了 EOS 版本要求;低于 1.17.1.3 的版本将于 10 月 1 日过期。
连接必需
- ≈🐛Bug fixLauncher
修复了启动器在 SavesLocal 文件夹为空时出现的日期指定错误。
Bug 修复
- ≈🐛Bug fixServer Connectivity
修复了由于消息大小错误导致连接到启用 EAC 的专用服务器有时失败的问题。
Bug 修复
- ≈🐛Bug fixAirdrop Icon
解决了与空投导航对象图标相关的空引用异常 (NRE)。
Bug 修复
- ≈🐛Bug fixClient Spawning
修复了客户端在完全生成到服务器之前接收任务网络数据包时触发的 NRE。
Bug 修复
- ≈🎯BehaviorToggle Sprint
切换冲刺现在在进入或退出车辆时能正确关闭。
Bug 修复
- ≈📊NumericLootRespawnDays1→0 or 1 days
跨平台服务器现在允许将 0 作为 LootRespawnDays 的有效值。
质量优化
- ≈🐛Bug fixPS5 Stability
修复了 PS5 因进程重启失败而导致无法退出到主菜单的崩溃问题。
Bug 修复
- ≈🛠QoLChunk SetBlock check
优化了 Chunk SetBlock 对 DeviceFlags 的检查,以提高整体游戏性能。
优化了 DeviceFlags 的 Chunk SetBlock 检查。
- ≈🛠QoLSpawnGroup memory
减少了 SpawnGroups 的内存开销,以提高稳定性和性能。
优化了 SpawnGroup 的内存使用。
- ≈🎯BehaviorAutorunactivation windowunknown→0.2s s
改进了自动奔跑触发机制,现在需要短按即可触发,防止意外激活。
仅在奔跑操作按下时间少于 0.2 秒时启动自动奔跑。
- ≈🎯BehaviorPOI sleeper volumesseedfixed→random
POI 中的 Sleeper 区域在测试期间现在使用随机种子,以实现更多样化的敌人生成。
POI sleeper 区域在测试中使用随机种子。
- ≈🐛Bug fixTrader UIheader iconoverlapping→fixed
修复了一个视觉 Bug,该 Bug 会导致 Trader UI 顶部的图标重叠。
修复了 Trader UI 顶部图标重叠问题。
- ≈🐛Bug fixThunder soundsleaking→fixed
修复了一个与频繁雷电音效相关的内存泄漏问题。
雷电音效在播放过于频繁时会泄漏对象。
- ≈✨NewRubble_wasteland_filler_10—→Added
在游戏世界中添加了新的 wasteland 填充碎石资源。
添加了 Rubble_wasteland_filler_10。
- ≈✨NewLauncherfeatures—→Added
在游戏启动器中增加了本地预制件 (prefabs) 和模组的清理功能。
增加了本地预制件和模组清理
- ≈🐛Bug fixVisualsFire/SmokeInvisible→Visible
火和烟的效果现在可以通过玻璃方块正确显示。
修复了通过玻璃的可见性
- ≈🐛Bug fixUIBlack ScreenBugged→Fixed
修复了在蹲伏、进入生物群落或接受任务时导致黑屏的错误。
修复了蹲伏或进入生物群落时的问题
- ▲✨Newmap waypoints1 column→2 columns
为自定义地图路标增加了第二列图标。
UI 改进
- ≈🛠QoLSmoothiesGeneric→Unique
Smoothies 更新了唯一的名称和图标。
视觉更新
- ≈🐛Bug fixwater renderingBugged→Fixed
修复了水在玻璃后不可见以及水下畸变裁剪的问题。
视觉修复
- ▲✨NewMovementSprint ModeHold→Toggle/Autorun
添加了冲刺模式自动运行 (Sprint Mode Autorun),并将 Sprint Lock 选项重命名为 Hold/Toggle 以提高易用性。
new
- ▲✨NewAccountDiscord UnlinkingExternal→In-game
玩家现在可以直接在游戏菜单中取消绑定其 Discord 账户。
new
- ≈🛠QoLUIBlockSpawnEntity—→Shift+Ctrl+RMB
添加了显示 BlockSpawnEntity UI 的快捷键 (Shift+Ctrl+RMB)。
quality
- ▲🎯BehaviorPerformanceProp ShadowsAlways On→Disabled on last LOD
当阴影距离 (Shadow Distance) 低于 Ultra 时,通过禁用最后一个 LOD 的道具阴影来优化性能。
numeric
- ≈🐛Bug fixItem ConsumablesExploitable→Fixed
修复了一个涉及快速切换消耗品物品的漏洞。
- ≈🐛Bug fixCellar DoorsGap present→Gap removed
调整了铁制和木制地窖门的碰撞体,以防止穿墙漏洞。
- ≈🐛Bug fixPermadeathNo backpack drop→Backpack drops
恢复了在 Permadeath 模式下玩家死亡时背包掉落的机制。
- ≈🎨VisualStorm ParticlesInside POIs→Outside only
风暴粒子不再错误地出现在 Points of Interest 内部。
- ≈🛠QoLHazard Screen EffectIncorrect stretch→Proper stretch
Wasteland 和 Snow Biome 的环境危险效果现在在超宽分辨率下能正确显示。
- ▲📊NumericLandClaimCount—→5
玩家现在默认可以放置最多 5 个土地认领,允许在每个生物群落中建立基地。
默认值增加至 5
- ▲🛠QoLArmor Repair—→Added
生活质量改进,允许直接从装备菜单修复护甲。
直接从玩家装备槽位修复护甲
- ▲🛠QoLUpscalerFSR 2→DLSS/FSR 3
更新了图形缩放以支持 DLSS 和 FSR 3,以获得更好的性能和视觉效果。
更新了缩放实现
- ≈✨NewStorm System—→Added
引入了影响游戏玩法和视觉效果的动态风暴和危险系统。
新的生物群落危险和生物群落风暴系统
- ≈🎯Behaviordeath event
永久死亡事件现在会再次正确掉落玩家背包。
- ≈🐛Bug fixDiscord integration
修复了当 Server Visibility 设置为 Friends Only 时,Discord 好友无法加入他人的问题。
- ▲📊NumericBiome ChallengesX→X - 5m m
将生物群系挑战的生物群系时间要求减少了 5 分钟。
减少了生物群系挑战的时间要求。
- ≈📊NumericSnow Terrain Health—→Increased
增加了雪地地形的生命值,使其更加耐用。
增加了雪地地形的生命值。
- ▲🎯BehaviorShelter Check—→Diagonal Up
玩家避难所检测现在会沿对角线向上寻找开口,改善了风暴防护检测。
玩家避难所检测现在会沿对角线向上寻找开口。
- ▲🎯BehaviorVehiclesLocked→Unlocked
车辆现在默认以解锁状态放置。
车辆现在放置时为解锁状态。
- ▲🐛Bug fixElectrocutioner PerkShock Duration
修复了一个 Bug,该 Bug 导致 Electrocutioner 技能延长的电击持续时间在 Intellect Mastery 5 级时失效。
修复了与 Intellect Mastery 5 级的交互问题。
- ≈🔁ReworkHoney
Honey 现在使用梅森罐及其对应的持有类型进行饮用。
更改了物品容器
- ▲📊NumericGas—→Increased
增加了在四联桶中发现的汽油数量。
四联桶中包含更多汽油
- ≈📝TextBanded Armor Plating ModBanded Armor Plating Mod→Advanced Armor Plating Mod
为了清晰起见,将 Banded Armor Plating Mod 重命名为 Advanced Armor Plating Mod。
重命名
- ≈🐛Bug fixInsect Swarm
昆虫群现在可以在行走时攻击玩家,并且在专用服务器上能正确地对玩家进行第二次攻击。
修复了命中检测
- ≈🐛Bug fixmusic
Resolved an issue where music would loop incorrectly.
Fixed looping music issue
- ≈🔁ReworkTwitch Integrationpub sub→New System
Updated backend systems to replace the shutting down 'pub sub' system for Twitch integration.
Backend update for Twitch
- ≈🎯Behaviorinventory updates
Optimized bag and inventory updates for remote players to improve multiplayer performance.
- ≈🐛Bug fixTrader Rekt dialogue
Fixed a language filtering error that occurred when Trader Rekt announced he was closing soon.
- ≈📊NumericRWG Previewquality limit—→High
Limited Random World Generation (RWG) preview quality to 'High' on console devices for better performance.
Limited preview quality on consoles.
- ≈🛠QoLerror messaging—→Readable
The game now shows a readable error message when attempting to add duplicate entity class names.
Improved error feedback for duplicate entity class names.
- ≈🐛Bug fixEOS startup
Fixed a NullReferenceException (NRE) that occurred when starting the game with Epic Online Services (EOS) disabled.
Fixed NRE when EOS is disabled.
- ≈🐛Bug fixPlayerList localizationWrong→Correct
Fixed button localizations on the PlayerList and BlockedPlayers menus which were swapped.
Fixed swapped button localizations.
- ≈🐛Bug fixPlayerSpawnedInWorldevent triggerNot called→Called
Fixed a bug where the PlayerSpawnedInWorld mod event was not triggered for the player hosting a listen server.
Fixed mod event for listen server hosts.
- ≈🎯BehaviorGameCoreSaveStorageProviderdefault provider—→Blobs
Reverted the default GameCoreSaveStorageProvider back to Blobs to prevent rare save corruption on Xbox.
Reverted to Blobs to prevent Xbox save corruption.
- ▲🐛Bug fixGrover High (school_03)performance—→Improved
Fixed an issue preventing the clearing of 'Grover High' and implemented significant combat performance improvements for that area.
Fixed clearing issue and improved combat performance.
- ≈🎯BehaviorGame Version display—→Enabled
Re-enabled the game version display in the server browser for console clients to improve server selection.
Server Browser
- ≈🐛Bug fixHUD markers
Fixed an issue where HUD markers were flickering their positions.
Visual Fix
- ≈🛠QoLServer password window
Prevented the virtual keyboard from automatically opening and blocking the dialog window when entering a server password on certain platforms.
UX Fix
- ≈🐛Bug fixAnimal spawn rate
Fixed a bug that caused an excessive amount of animals to spawn in the world.
Balance Fix
- ≈🐛Bug fixEntityFactory warnings—→Fixed
Resolved GetEntityType warnings caused by missing types in the EntityFactory.
- ≈🐛Bug fixanimal visibilityInvisible→Visible
Fixed a bug where moving animals appeared nearly invisible when using certain FSR settings.
- ≈🐛Bug fixcharacter responsiveness
Fixed a major bug where toggling 'Enemy Spawning' off and on caused characters to become fully encumbered and unresponsive due to sleeper volume NREs.
bugfix
- ≈🐛Bug fixsave file integrity
Save files affected by the enemy spawning/encumbrance bug are now automatically corrected.
bugfix
- ≈🛠QoLstability
Implemented stability improvements specifically for the Xbox Series X/S platform.
quality
- ≈🎯BehaviorQuest Objectives
Fetch quest objectives no longer require the quest code as a meta value on descendant items, simplifying item creation for modders.
- ≈🛠QoLClient Logs
Added log messages for executed and denied commands from clients to improve server administration and debugging.
- ≈🐛Bug fixStamina UI
Fixed an inconsistency in how stamina was reported in the XUi, ensuring more accurate visual feedback.
- ≈🐛Bug fixWindows Store Launcher
Resolved an issue where the game launcher failed to create necessary data directories for Microsoft Store users, preventing the game from starting.
- ≈🐛Bug fixplayer file saving
Fixed a bug that caused errors when saving player files during specific disconnect scenarios, reducing risk of data loss.
Error while saving player file in some disconnect scenarios
- ≈🐛Bug fixvehicle collision
Resolved an Argument Exception crash that occurred when hitting objects with a vehicle.
Argument Exception from hitting object with vehicle
- ≈🐛Bug fixentity AI
Fixed a NullReferenceException in the GameManager that caused zombies and other entities to freeze on dedicated servers.
NRE with GameManager+ freezes zombies and other entities on dedicated servers
- ≈🐛Bug fixServer Browser
Fixed a noticeable error popup that occurred when searching the server browser.
- ≈🎯BehaviorServer Port0→Invalid
Servers configured with port 0 will no longer start, preventing invalid server setups.
- ≈🐛Bug fixEAC Launcher
Resolved an issue where restarting the game with Easy Anti-Cheat enabled caused a launcher error.
- ≈🐛Bug fixExtension Actions
Fixed a problem where certain extension actions were not functioning as intended.
- ≈🔁ReworkAI Heat Tracking
Improved AI activity tracking to use realtime duration and merge events for better performance.
Realtime duration
- ▲🎯BehaviorProjectilesblocked→pass through
Updated colliders on control panels, office chairs, hospital beds, and pallets to allow projectiles to pass around/under them more easily.
Colliders
- ▲✨NewBleeding—→Added
Added BuffInjuryBleedingCooldown to provide resistance after bleeding, reducing consecutive bleed occurrences.
BuffResistance
- ▲📊NumericTradingunsellable→sellable
Restored the ability to sell pumpkins, yucca, and hops to traders.
Pumpkins, Yucca, Hops
- ≈🐛Bug fixsave game compatibility
Fixed a benign save game compatibility error that occurred when returning to A20 after playing A21 Experimental.
- ▲✨Newserver list—→Added
The game now automatically pings all found servers once, improving the accuracy of the server list.
Auto ping
- ≈🐛Bug fixXBL privacy
Fixed an issue where non-XBL players were not correctly shown as blocked when XBL privacy settings were active.
Privacy fix
- ≈🐛Bug fixnews screen
Removed the scrolling sound effect when the news screen is already at the first or last page.
UI sound fix
- ≈🐛Bug fixvoice chat
Resolved an issue where voice chat was not always properly disabled when requested.
Voice chat fix
- ≈🎯BehaviorTwitch authentication
Updated Twitch authentication to ensure users can continue using the service after February.
- ≈🐛Bug fixstability
Fixed a Null Reference Exception (NRE) crash that occurred when killing enemies with the 'celebrate' action.
- ≈🐛Bug fixphysics
Fixed an issue where turrets would fall through blocks.
- ≈🐛Bug fixnetworking
Fixed CallGameEvent not functioning correctly for clients on servers.
- ≈🐛Bug fixStability
Fixed a crash experienced by several users since A20.1 b5.
bugfix
- ≈✂️RemovedLoot TableChristmas items→Removed
Removed Christmas themed items from loot.
removed
- ≈🐛Bug fixInventory
Fixed a bug where equipping a tool with a full inventory would delete the currently selected hotbar item.
bugfix
- ≈🎯BehaviorGraphicsEnabled→Disabled
Disabled graphics jobs.
behavior
- ▲📊NumericGamestage Achievements100%→50%
Reduced the requirements for Gamestage Achievements, making them easier to obtain.
Cut Gamestage Achievements in half.
- ▲🐛Bug fixWorkbench
Fixed critical bugs allowing item duplication and incorrect crafting counts at the workbench.
Fixed workbench duplication bug and crafting multiples issue.
- ≈✨NewShape MaterialHitpointMultiplier—→Added
Added Shape MaterialHitpointMultiplier to scale block upgrade, repair, and harvest values.
neutral
- ≈🔁Reworkcollidercapsule→box
Switched capsule collider to box collider for ammo piles to prevent floating arrows.
neutral
- ≈📊Numericitem stack limit—→65535
Item stack counts are now clamped to 65535 upon saving to prevent overflow issues.
Clamped item stack counts to 65535 when saved
- ≈🎯Behaviorpath node penalty
Improved the clamping of path node penalties and added logging for better AI pathing diagnostics.
Improved path node penalty clamp and added log
- ≈🎯Behaviordynamic mesh—→land claim only
Dynamic mesh defaults have been restricted to land claims only.
Dynamic mesh default to land claim only
- ≈🛠QoLbiome warning
Updated the 'DecorateChunkOverlapping biome null' warning to correctly display the affected chunk.
DecorateChunkOverlapping biome null warning to show chunk
- ≈🐛Bug fixwater explosions
Fixed an issue where explosions would destroy water blocks and cause them to drop as items.
Explosions still destroy water and drop the block
- ≈🐛Bug fixsleeper volumes
Fixed a bug where damaging an enemy from outside a sleeper attack volume failed to wake the sleepers.
Damaging volume enemy from outside a sleeper attack volume did not wake the volume
- ≈🐛Bug fixcupboard preview
Fixed the block preview showing the incorrect rotation when placing cupboards.
Block preview displays wrong rotation for cupboards
- ≈🐛Bug fixtexture
Resolved a missing texture issue in the house_modern_05 asset.
Fixed missing texture in house_modern_05
- ▲📊NumericVRAM requirement—→3 GB GB
Reduced the VRAM requirement for maximum texture quality to 3 GB, improving accessibility for lower-end hardware.
Lowered max texture quality VRAM requirement
- ▲🎯Behaviorvisibility
Held lights now provide better visibility in dark environments.
Increased held light visibility when world is darker
- ≈🐛Bug fixRWG Generation
Multiple fixes to Random World Generation to prevent towns from spawning in water or overlapping POIs.
Fixed various RWG issues including town overlap and water spawns
- ≈✨Newambient sound—→Added
Introduced a new ambient sound system and accompanying audio content to enhance atmosphere.
New system
- ≈✨Newcursor snapping—→Added
Added the '-disablecursorsnapping' command line argument to allow gamepad users to disable cursor snapping.
Gamepad option
- ≈🎯BehaviorChristmas lootEnabled→Disabled
Christmas themed loot items have been disabled.
Seasonal removal
- ▲🐛Bug fixUI navigationBroken→Fixed
Previous Tab and Next Tab keys now function correctly while the player is inside a vehicle.
Vehicle UI
- ≈🎯BehaviorsteeringMixed→Left Stick
Gamepad steering is now exclusively mapped to the left thumb stick for better consistency.
Gamepad control
- ▲🐛Bug fixachievement triggerBroken→Fixed
Fixed an issue where the achievement for breaking a leg would not trigger.
Broken leg achievement
- ≈✨Newnetwork encryption—→Added
Added network layer encryption to improve server and client security.
security
- ≈✨Newconnection rate limit—→Added
Implemented a connection rate limit to prevent server overload.
stability
- ≈🛠QoLconnection feedback—→Improved
Clients now receive more detailed feedback on why they are unable to connect to a server.
UX
- ≈🛠QoLdisconnect messages—→Added
Added a specific message notifying clients when they are disconnected due to a server shutdown.
UX
- ≈✨NewChristmas lootDisabled→Enabled
Enabled Christmas themed loot items for the holiday season.
event
- ≈🐛Bug fixserveradmin.xml
Fixed a bug where admin, whitelist, or ban commands for users with special characters would break the serveradmin.xml file.
bugfix
- ≈🐛Bug fixlocalization mods
Fixed an issue where large localization mods were preventing clients from connecting.
bugfix
- ≈✨NewChristmas loot—→Added
Christmas themed loot items have been enabled in the game world.
Christmas themed loot items are now enabled.
- ≈🐛Bug fixLocalization mods
Fixed an issue where large localization mods would cause client connection failures.
Fixed client connection issues.
- ≈🐛Bug fixAdmin section
Blacklisted clients are now correctly moved to the admin section.
Fixed blacklisted client movement.
- ≈🐛Bug fixserveradmin.xml
Fixed a bug where using admin, whitelist, or ban commands on users with special characters in their names would corrupt the serveradmin.xml file.
Fixed special character handling.
- ▲🐛Bug fixchallenge notes
Challenge notes can now be read from slots 9 and 10, improving accessibility to quest information.
Fixed
- ≈🐛Bug fixserveradmin.xml
Fixed a critical bug where using admin, whitelist, or ban commands on users with special characters in their names would corrupt the serveradmin.xml file.
Fixed
- ▲🐛Bug fixMolotov Effects
Fixed a bug where players could not target, shoot, or repair through Molotov fire effects.
Combat fix
- ≈🐛Bug fixserveradmin.xml
Fixed a crash/corruption issue where using admin commands on users with special characters broke the serveradmin.xml file.
Admin fix
- ≈🎨Visualsupply plane—→Improved
Improved the visual drawing of the supply plane.
Visual polish
- ≈🐛Bug fixZombieOldTimerno particles→particles
Fixed ZombieOldTimer missing flame particles.
Visual fix
- ▲🐛Bug fixDecoManagerFPS drops→Fixed
Fixed large FPS drops in DecoManager when saving to slow drives.
Performance fix
- ≈✨NewSteelSeries GameSense—→Added
Added support for SteelSeries hardware LED lights to reflect in-game events like health, ammo, and bloodmoon warnings.
Hardware integration
- ▲🛠QoLMicrosplat—→Updated
Updated to a new version of microsplat, resulting in improved overall game performance.
Performance
- ≈✨NewConsole Commands—→Added
Added new console commands: 'ai pathgrid', 'gfx dti', and 'gfx dtpix' for terrain and AI debugging.
Dev tools
- ▲🛠QoLTerrain Shaders—→Optimized
Updated and improved terrain shader settings to increase FPS and performance.
Performance
- ▲✂️RemovedWaterDepthRecorderActive→Removed
Removed WaterDepthRecorder to eliminate a source of FPS loss.
Performance
- ≈🎯BehaviorObject Quality SettingsHigh/Ultra→Reduced Effect
Reduced the performance impact of High and Ultra Object Quality settings.
Optimization
- ▲📊NumericCigars—→Increased value
Increased the value of cigars.
numeric
- ▲🐛Bug fixHealingBroken→Fixed
Fixed an issue where healing other players was not working.
bugfix
- ▲🐛Bug fixAP RoundsInconsistent→Fixed
Fixed AP rounds not working as expected.
bugfix
- ≈✨NewSteam Community Features—→Added
Added Steam Trading Cards, Badges, Profile Backgrounds, and Emoticons.
- ≈🐛Bug fixStability
Implemented various important fixes and improvements to overall game stability.
- ≈✨Newplatform—→Consoles
7 Days to Die is officially coming to consoles via Telltale Publishing.
- ≈🐛Bug fixstability
Implemented a round of fixes to address Unity-related crashes and improve overall game stability.
Unity-related crashes
- ≈🎯Behaviorsave compatibility—→Compatible
Confirmed that Alpha 14.3 is compatible with save games from versions 14, 14.1, and 14.2.
A14, 14.1, 14.2
- ≈🐛Bug fixstability
General fixes implemented to improve game stability and resolve reported crashes.
- ≈🎯Behaviorsave compatibility—→Compatible
Confirmed compatibility with Alpha 14 and Alpha 14.1 saved games.
- ≈🐛Bug fixstability
The team has released a patch addressing many of the worst bugs encountered in Alpha 14.
- ≈🎯Behaviorsave compatibility—→Compatible
The Alpha 14.1 patch is confirmed to be compatible with existing Alpha 14 saved games.
- ≈🔁Reworkgameplay balance
Addressed balance and grind issues to improve the overall progression experience compared to Alpha 13.
- ≈🐛Bug fixbugs
Implemented hundreds of bug fixes across 54 pages of release notes to improve game stability.
- ▲🛠QoLperformance
Introduced various optimizations to improve game performance.
- ≈🐛Bug fixbugs
Alpha 13.7 implements fixes for the most important user-reported bugs from version 13.6.
- ≈•OtherAlpha 14 Status—→February
Alpha 14 is currently in development with an expected release date in February.
- ≈🎯Behaviorsave compatibility—→Alpha 13+
This build is compatible with any saved game from Alpha 13 onwards.
- ≈•OtherGame VersionAlpha 12→Alpha 13
Alpha 13 Apocalypse has been released, representing nearly 4 months of development.
Major update release
- ≈🎯BehaviorSave CompatibilityCompatible→Incompatible
Major framework changes require players to start a new game; old save games cannot be salvaged.
Framework changes
- ≈🛠QoLInstallation
Players experiencing issues are advised to delete local files via Steam and reinstall the game or create a new character profile.
Troubleshooting