PatchDiff
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Monsters

综合AI · Combat · Enemy
2 补丁最近改动 103mo ago≈ 0

强度趋势

上升 = 加强,下降 = 削弱
0Jun 26, 2016Dec 18, 2017Jun 26, 2016 — Barony v2.0.3 BETA Release +0 / -0 (cum 0)Dec 18, 2017 — Barony V3.0.0 BETA Changelog +0 / -0 (cum 0)
聚焦单个技能:追踪 3 个技能
按改动类型筛选:此项目有 3 种类型

补丁历史

    • 🎨VisualanimationsBasicOverhauled

      Overhauled monster animations and added a 'windup' period before attacks, allowing players to block or dodge.

      Windup added

    • 🎯BehaviorAISingle attackContextual

      Monster AI can now choose between different attacks depending on the circumstance.

      Special attacks

    • 🎯BehaviorDemon HeadsinteractionClip throughBreak ceilings

      Demon heads now break ceilings like minotaurs instead of clipping through them.

      Environmental interaction

    • 🐛Bug fixMinotaursinteractionFrames onlyBreak gates

      Minotaurs now correctly break gates instead of only breaking the gate frames.

      Environmental interaction

    • 🐛Bug fixAI

      Fixed a stack overflow caused by monsters accidentally being set as allies to all other monsters.

      Ally logic