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游戏新闻关于

Logic System

综合Logic · Programming
1 补丁最近改动 102mo ago▲ +3

强度趋势

上升 = 加强,下降 = 削弱
0+3Feb 12, 2018Feb 12, 2018Feb 12, 2018 — Update V0.6.0-6878 - Multiverse Bugfixes & Experimental Branch update +3 / -0 (cum +3)
聚焦单个技能:追踪 4 个技能
按改动类型筛选:此项目有 2 种类型

补丁历史

    • 🎯BehaviorVariable dependent eventrestart behaviorcontinue/ignorerestart

      Starting a variable dependent event that is already running will now restart the event, which may break some existing logic setups.

      Prevents logic errors but breaks existing setups

    • 🎯BehaviorInstant Transformexecution framedelayedsame frame

      Instant Transform now occurs on the same frame it is called, improving timing precision.

      Improved responsiveness

    • 🐛Bug fixRepeat eventinfinite loop buginfinitefixed

      Fixed a bug where the Repeat event would continue infinitely if the count was set to an uneven number.

      Bugfix for uneven counts

    • 🐛Bug fixTransformEventdesyncslow desyncfixed

      Fixed a bug where TransformEvents would slowly desync, especially during server lag spikes.

      Network stability

Logic System balance history — Besiege · PatchDiff