PatchDiff
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Controls

综合Input · Controller · Keyboard · QoL
2 补丁最近改动 136mo ago▲ +3

强度趋势

上升 = 加强,下降 = 削弱
0+3Dec 23, 2014Apr 17, 2015Dec 23, 2014 — Patch Notes: Beta v 1.3.1 +1 / -0 (cum +1)Apr 17, 2015 — Patch Notes: Beta v 1.8.6 +2 / -0 (cum +3)
聚焦单个技能:追踪 2 个技能
按改动类型筛选:此项目有 4 种类型

补丁历史

    • 🔁Reworkside vs up prioritynewold

      根据社区反馈,将控制器的“侧向 vs 向上”优先级还原为之前的方法。

      控制器优先级系统已还原。

    • NewTreat Jump As UpAdded

      为键盘用户添加了“将跳跃视为向上”选项,以模拟旧的输入方式。

      新增键盘选项。

    • 🎯Behaviordirectional interpretation

      改进了控制器的方向判定,使投掷方向的感觉更加直观。

      提升了投掷直观度。

    • 🔁ReworkQuick Attack buttonCharge Throw

      The Quick Attack button now initiates a charge throw, unifying the input method with Throw and Heavy Attack buttons.

      Quick Attack button now begins a charge throw like the Throw and Heavy Attack buttons.

    • 📊NumericCharge Throwinitial velocityOld Quick Throw velocity

      Charge throws now launch with the same starting velocity as previous quick throws for better consistency.

      Charge throws now start at the same velocity as the old quick throws.

    • 🎯Behaviorplatform dropHarder

      Reduced accidental platform drops for controller users, improving movement precision.

      Dropping through platforms is now harder to do on accident with a controller.