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综合Gameplay · Balance · Quality of Life · The Cove
1 补丁最近改动 132mo ago≈ 0

强度趋势

上升 = 加强,下降 = 削弱
0Sep 29, 2015Sep 29, 2015Sep 29, 2015 — New PC and Mac Build #10878 - THOSE FROM BELOW (The Cove) +0 / -0 (cum 0)
聚焦单个技能:追踪 2 个技能
按改动类型筛选:此项目有 2 种类型

补丁历史

    • Newstress recoveryIdle heroes recover a small amount of stress between quests

      即使不在治疗中,闲置英雄在任务间隙也会获得压力恢复。

    • Newshop valueunused dungeon supplies can be sold back at end of quest for a small percentage of value

      允许在任务结束后出售未使用的补给品以回收部分资源。

    • Newrosterroster size increased to allow recruiting more heroes for Cove spelunking

      更大的英雄名册使更多的冒险者能够同时应对 The Cove 的内容。

    • Newcombat pacingstreamlined combat flow to reduce waits between chained events

      加快战斗序列以保持轻快的节奏。

    • 🔁Reworkcore damage calculationbase damage modifier applicationbase skill modifier applied directly to weapon damage; buffs applied after total buffs are summed

      修订伤害计算以平衡 AOE 与单体攻击,并确保增益效果能适当地影响两者。

    • 🔁Reworktrinkets balancetrinkets receive a broader balance pass; rarer trinkets become more valuable; some nerfs and rarity adjustments; more tweaks planned

      重新平衡 Trinkets 以改善价值分布并鼓励多样化的构建。

    • Newdropsfewer rare drops in lower level dungeons

      调整战利品节奏,减少早期内容中过于频繁的稀有掉落。

    • Newdisease resistanceResolve level 0 and 1 heroes have higher disease resistance

      新手英雄在招募时获得更强的疾病抗性。

    • Newkill rate for corpsessome small mobs don’t leave corpses

      消除某些怪物死亡后的尸体存在,以减少混乱和交互复杂性。

    • Newsurprise mechanicsurprised monsters act last in first round but do not lose an entire turn; players cannot retreat during first combat round if surprised

      优化突袭规则,以平衡第一回合的交战和撤退选项。

    • Newcombat progressionspeed progression bug fixes for Arbalest, Jester, Leper, Houndmaster (nerf perceived due to spreadsheet errors but actual values corrected)

      修正了多位英雄的速度成长数值;这些更改旨在修复之前错误的数值数据。

Gameplay balance history — Darkest Dungeon®