Gameplay
综合Gameplay · Balance · Quality of Life · The Cove
1 补丁最近改动 132mo ago≈ 0
强度趋势
上升 = 加强,下降 = 削弱聚焦单个技能:追踪 2 个技能
按改动类型筛选:此项目有 2 种类型
补丁历史
- ≈✨Newstress recovery—→Idle heroes recover a small amount of stress between quests
即使不在治疗中,闲置英雄在任务间隙也会获得压力恢复。
- ≈✨Newshop value—→unused dungeon supplies can be sold back at end of quest for a small percentage of value
允许在任务结束后出售未使用的补给品以回收部分资源。
- ≈✨Newroster—→roster size increased to allow recruiting more heroes for Cove spelunking
更大的英雄名册使更多的冒险者能够同时应对 The Cove 的内容。
- ≈✨Newcombat pacing—→streamlined combat flow to reduce waits between chained events
加快战斗序列以保持轻快的节奏。
- ≈🔁Reworkcore damage calculationbase damage modifier application—→base skill modifier applied directly to weapon damage; buffs applied after total buffs are summed
修订伤害计算以平衡 AOE 与单体攻击,并确保增益效果能适当地影响两者。
- ≈🔁Reworktrinkets balance—→trinkets receive a broader balance pass; rarer trinkets become more valuable; some nerfs and rarity adjustments; more tweaks planned
重新平衡 Trinkets 以改善价值分布并鼓励多样化的构建。
- ≈✨Newdrops—→fewer rare drops in lower level dungeons
调整战利品节奏,减少早期内容中过于频繁的稀有掉落。
- ≈✨Newdisease resistance—→Resolve level 0 and 1 heroes have higher disease resistance
新手英雄在招募时获得更强的疾病抗性。
- ≈✨Newkill rate for corpses—→some small mobs don’t leave corpses
消除某些怪物死亡后的尸体存在,以减少混乱和交互复杂性。
- ≈✨Newsurprise mechanic—→surprised monsters act last in first round but do not lose an entire turn; players cannot retreat during first combat round if surprised
优化突袭规则,以平衡第一回合的交战和撤退选项。
- ≈✨Newcombat progression—→speed progression bug fixes for Arbalest, Jester, Leper, Houndmaster (nerf perceived due to spreadsheet errors but actual values corrected)
修正了多位英雄的速度成长数值;这些更改旨在修复之前错误的数值数据。