General
强度趋势
上升 = 加强,下降 = 削弱补丁历史
- ≈🐛Bug fixADS bug
修复了影响瞄准开镜 (ADS) 功能的 Bug。
bugfix
- ▲✨Newconnectivity indicators—→Added
添加了连接指示器,帮助玩家监控其连接状态。
quality
- ▲🛠QoLthird-person camera
改进了第三人称摄像机,以获得更好的视野和体感。
quality
- ≈🐛Bug fixvehicles
对车辆行为和稳定性进行了多项修复。
bugfix
- ≈🐛Bug fixbugs
修复了游戏中的各项 Bug。
稳定性
- ▲🛠QoLUX
通用的 UX 改进,以增强玩家界面和交互体验。
用户体验
- ▲🛠QoLMapviewTop-left→Full screen
地图现在支持全屏显示,并会记录上次打开的位置。
UI 改进
- ▲🐛Bug fixInventoryinteractions
修复了数个与物品预留和附件图标相关的库存交互问题。
Bug 修复
- ▼🐛Bug fixInfecteddamageNo bleed→Bleeding
修复了 Infected 无法按预期造成出血伤口的问题。
战斗修复
- ▲📊NumericLoggingyieldStandard→+1 Plank/Log
增加了砍伐原木和树木时的产出量。
资源增强
- ▲✨NewVoicevoice levels—→Whisper/Talk/Shout
玩家现在可以在喊叫、说话和低语之间切换,以实现不同的语音范围。
新功能
- ≈📊NumericDead Bodiespersistence—→Increased
死亡玩家的尸体现在持续时间更长,并随时间腐烂。
微调
- ▲✨Newlanguages—→Polish, Japanese
增加了对波兰语和日语的支持。
本地化
- ≈✨NewThrowingaction—→Added
玩家现在可以通过按住 'G' 键投掷物品,为与环境和战斗的交互提供了新方式。
按住 'G' 投掷物品。
- ▲🔁ReworkInventoryShoulder SlotsSingle→Independent
独立的肩部槽位现在允许玩家同时携带两种近战武器或枪械。
可携带两种近战武器/枪械。
- ▲🛠QoLReloadingMagazine refill—→Auto-refill (Hold R)
增加了通过按住 'R' 键自动填充弹匣的功能。
装填弹药的 QoL 改进。
- ▼🎯BehaviorClothingShoe durabilityStatic→Gradual wear
鞋子在穿着时现在会逐渐磨损,增加了对鞋类维护的需求。
鞋子在使用过程中会磨损。
- ≈🔁ReworkStomachNutrition logicNutritional-component→Item/Liquid-type
玩家的胃部逻辑已更改为基于物品/液体类型,而非营养成分分解。
重做了胃部处理食物/饮料的方式。
- ▲✨Newdoors—→Forceable
玩家现在可以使用蛮力强行打开锁住的门。
新机制
- ≈📊Numericmuzzle flash range5m→15m m
增加了夜间枪口闪光的照明范围,以提高可见度。
视觉调整
- ▼📊NumericlandminesHigher→Lower
降低了地雷的致死半径。
平衡性
- ≈🐛Bug fixgasolineSafe→Harmful
修复了饮用汽油不会对角色造成伤害的 Bug。
Bug 修复
- ≈✨Newlocalization—→Chinese
增加了中文语言本地化。
新语言
- ▲✨Newnight lighting—→Added
添加了客户端个人夜灯,以防止在没有光源时完全失明。
可见度
- ≈✨Newnoise indicator—→Added
添加了 HUD 噪音指示器,帮助玩家管理潜行状态。
UI
- ≈🔁Reworkweather simulation—→Reworked
重构了天气模拟,以提高网络同步并降低性能开销。
性能
- ≈✨NewLoot Distribution—→Central Economy
Implementation of the Central Economy for more advanced loot distribution across the map.
Advanced loot distribution
- ≈🔁ReworkAI—→New AI
New AI systems implemented for both Infected and Animals.
Infected and Animals
- ▲✨NewStealth—→Added
Added a basic stealth system affecting how zombies and animals detect players.
Basic stealth system
- ≈✨NewHealth—→Diseases
Introduced diseases as a new survival mechanic.
Disease system
- ▲🔁ReworkCooking/Horticulture—→Improved
Improved the systems for cooking and horticulture.
Cooking and Gardening
- ▲✨NewAnti-Cheat—→Dynamic BattlEye
Implemented Dynamic BattlEye for advanced anti-cheat protection.
Advanced Anti-Cheat
- ≈🔁ReworkRenderer—→New Renderer
Implemented a new renderer for improved visual performance and quality.
Engine update
- ≈✨Newitem weight—→Added
Weight has been added to all items and clothing, introducing a new layer of inventory management.
Weight System
- ≈✨Newweapon durability—→Added
Degradation values have been implemented for pistols, rifles, and silencers.
Degradation
- ▲✨Newhorticulture—→Added
Introduced potato plants and a growing process for farming.
Farming
- ▲🐛Bug fixserver stability
Implemented server stability and performance fixes.
Performance
- ≈🐛Bug fixbullet penetration
Fixed issues with bullet penetration.
Fix
- ≈🐛Bug fixmuzzle blast
Fixed issues with muzzle blast and impact sounds for better audio fidelity.
- ▼🐛Bug fixfish trap
Fixed a small exploit involving fish traps.
- ≈🐛Bug fixsecurity
Implemented general security fixes to improve server stability and integrity.
- ≈🐛Bug fixdrowning
Fixed a bug where players would drown while cuffed under the water surface.
- ≈🛠QoLloot distribution
Polished loot distribution across the map for better balance.