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综合Stability · UI · Bugfix · System · Input
3 补丁最近改动 1d ago≈ 0

强度趋势

上升 = 加强,下降 = 削弱
-10Apr 3, 2026Jul 20, 2026Apr 3, 2026 — New Demo Update: Patch Notes +0 / -1 (cum -1)Jun 11, 2026 — Demo Hotfix 2 Out Now! +0 / -0 (cum -1)Jul 20, 2026 — We've Released A Hotfix For EverRail +1 / -0 (cum 0)
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按改动类型筛选:此项目有 3 种类型

补丁历史

    • 🐛Bug fixGliderUI Layout

      修复了之前导致玩家无法启动 glider 的 UI 重叠问题。

      修复 UI 重叠

    • 🎯BehaviorVoxel Size SettingVisibleHidden

      在开发永久修复方案期间,已在 UI 中隐藏 Voxel Size 设置,以防止出现运行时问题。

      临时移除

    • 🐛Bug fixTrain RepairVisual Effects

      修复了修复火车时视觉效果不显示的问题。

      修复可见性

    • 🐛Bug fixDungeonsSpawning

      解决了在地下城生成过程中发生的崩溃问题。

      崩溃修复

    • 🐛Bug fixsave game loading

      Fixed a critical bug where inventories disappeared when loading older save games; lost items are now restored upon loading.

      bugfix

    • 🐛Bug fixshader compilation

      Resolved a crash occurring during shader compilation, improving overall game stability.

      bugfix

    • 🐛Bug fixdungeon navigation

      Fixed invisible walls and unusable stairs in certain dungeons, ensuring players can navigate areas correctly.

      bugfix

    • 🛠QoLGamepadExpanded

      Added more comprehensive gamepad support.

      quality

    • 🐛Bug fixEnergy

      Fixed an issue where players could continue to boost even after energy was depleted.

      bugfix

General balance history — EverRail · PatchDiff