General
综合Stability · UI · Bugfix · System · Input
3 补丁最近改动 1d ago≈ 0
强度趋势
上升 = 加强,下降 = 削弱聚焦单个技能:追踪 4 个技能
按改动类型筛选:此项目有 3 种类型
补丁历史
- ▲🐛Bug fixGliderUI Layout
修复了之前导致玩家无法启动 glider 的 UI 重叠问题。
修复 UI 重叠
- ≈🎯BehaviorVoxel Size SettingVisible→Hidden
在开发永久修复方案期间,已在 UI 中隐藏 Voxel Size 设置,以防止出现运行时问题。
临时移除
- ≈🐛Bug fixTrain RepairVisual Effects
修复了修复火车时视觉效果不显示的问题。
修复可见性
- ≈🐛Bug fixDungeonsSpawning
解决了在地下城生成过程中发生的崩溃问题。
崩溃修复
- ≈🐛Bug fixsave game loading
Fixed a critical bug where inventories disappeared when loading older save games; lost items are now restored upon loading.
bugfix
- ≈🐛Bug fixshader compilation
Resolved a crash occurring during shader compilation, improving overall game stability.
bugfix
- ≈🐛Bug fixdungeon navigation
Fixed invisible walls and unusable stairs in certain dungeons, ensuring players can navigate areas correctly.
bugfix
- ≈🛠QoLGamepad—→Expanded
Added more comprehensive gamepad support.
quality
- ▼🐛Bug fixEnergy
Fixed an issue where players could continue to boost even after energy was depleted.
bugfix