Experimental Branch adds new game mode, map/structure updates, vehicles, Zeek types, base building changes, QoL fixes, and performance improvements.
Images © HumanitZ via Steam
▼削弱1
- Improvised Axe durabilityImprovised Axe:Increases wear on the Improvised Axe, encouraging weapon management.→will now lose durability faster
✚修复4
- Weapon attachment not installed when via right-clickWeapon attachment:Fixes a UI/interaction bug where attachments failed to install via right-click.→Fixed: attachment installs correctly when using right-click
- Drag-and-drop from trader glitchAddresses an exploit where traders could be manipulated to steal items.→Fixed drag and drop from trader glitch (stops you stealing from Buck!)
- Dismantle refundsDismantling items now refunds resources correctly, correcting max stack issues.→Fixed dismantle not refunding items (max stack issue)
- Visual update when swapping items in containerFixes a visual mismatch where durability would not reflect changes after swapping items.→Durability not updating visually when swapping items in container
◆其他改动20
- Scenario game mode / Swamp SurvivalIntroduces the first scenario map Swamp Survival where players defend waves of zeeks daily.→Swamp Survival
- Multistory BuildingsAdds multistory buildings to parts of the map with new points of interest.→Multistory buildings added; new POIs
- Brand new VehiclesIntroduces four new vehicle types to traverse the map.→Brand new Vehicles (muscle car, rally car, luxury car, new suv)
- Brand new Zeek threatAdds a new Zeek threat type to encounter variety and challenge.→Brand new Zeek threat
- New Zeek modelsAdds diverse Zeek visuals and variants to encounter different threats.→Runners, Medical, Police, walkers and more
- New base building stairsAdds stairs as part of base construction to improve accessibility.→Base building stairs
- New in game challengesAdds new objectives to complete within the game for rewards or progression.→New in game challenges to complete
- Base defence health increasedOverall base defense health is increased to improve survivability during waves.→increased
- Map and location changesTweaks to map layout and adds new exploration points.→Changes to the map and new locations
- Cleaning up items on the ground server settingIntroduces a server-side setting to clean up dropped items on the ground.→added for cleaning up items on the ground
- Favourites sorting in server listImproves server browser by prioritizing user-favorited servers.→server list will place favourites on top
- Crafted items stackingAllows stacking of crafted items to save inventory space.→crafted items should now stack if possible
- Unstuck command safetyEnhances safety for the unstuck command to prevent exploits.→added additional check to prevent teleport cheating
- Zombie bite cancellation when deadPrevents zombie bite effects from applying after death, reducing odd edge cases.→Added check to cancel zombie bite when dead
- Water interaction priorityEnsures collecting water cannot interrupt other interactions while in water.→When in water, interaction of actors/vehicles takes priority over collecting water
- Map optimization and level streamingPerformance improvements through better map streaming and loading.→Map optimization and level streaming to improve performance
- Quest systemIntroduces a quest system to provide structured objectives.→Quest system
- Steam Deck developmentAdds Steam Deck support to the project for handheld play.→Steam Deck development
- Controller/gamepad supportEnhances controller input responsiveness and compatibility.→Improved controller/gamepad support
- Food spoilingIntroduces food spoil mechanics affecting consumables over time.→Food Spoiling
受影响的项目(25)
点击查看平衡历史
- Scenario game mode / Swamp Survival1
- Multistory Buildings1
- Brand new Vehicles1
- Brand new Zeek threat1
- New Zeek models1
- New base building stairs1
- New in game challenges1
- Base defence health increased1
- Improvised Axe durability1
- Map and location changes1
- Cleaning up items on the ground server setting1
- Favourites sorting in server list1
- Crafted items stacking1
- Unstuck command safety1
- Zombie bite cancellation when dead1
- Weapon attachment not installed when via right-click1
- Water interaction priority1
- Drag-and-drop from trader glitch1
- Dismantle refunds1
- Visual update when swapping items in container1
- Map optimization and level streaming1
- Quest system1
- Steam Deck development1
- Controller/gamepad support1
- Food spoiling1
补丁历史
- →HumanitZ 1.09 PatchJun 25, 2026 · 2mo
1.09 版本补丁主要专注于错误修复和生活质量改进,解决了服务器存档问题、制作系统、NPC 行为、任务清晰度、载具交互以及各种地图/生成问题。
- HumanitZ 1.03.B PatchApr 4, 2026 · 5mo
专注于地图/战利品调整、车辆生成性能以及模组/安装指南的热修复补丁。
+1−1→ - →HumanitZ 1.03.A PatchApr 3, 2026 · 5mo
HumanitZ 1.03.A 版本补丁修复了各种加载、NPC、物品和外观问题,并提供了模组和服务器重启的相关指南。
- →HumanitZ 1.0 Ninja PatchFeb 13, 2026 · 6mo
针对拥有 Resourceful 和 Sprinter 技能的玩家所遇问题的紧急补丁;服务器需重启以应用更新。
- →HumanitZ Multiplayer FixFeb 6, 2026 · 6mo
已解决导致服务器浏览器错误和网络代码崩溃的网络/后端问题,以改善在线游戏体验。
- →HumanitZ Hotfix .918.ZX4Jul 8, 2025 · 14mo
小型热修复补丁,解决了UI、加载、复制/漏洞修复、耐久度以及服务器重启指导相关问题。
- →HumanitZ Hotfix .918.X2Jun 28, 2025 · 14mo
Hotfix addressing multiple UI, inventory, and interaction issues following community feedback.
- →HumanitZ .918.X Update HotfixJun 26, 2025 · 14mo
Small hotfix addressing vehicle bench issues and loading assets for Ship and Control Tower on servers.
近期更新
6

Patch Notes 1.0.58
本次更新为 Desktop Explorer 带来了多项体验优化、各章节的错误修复以及性能和本地化改进,包括 UI 交互、跳过制作人员名单以及抗锯齿调整。

Hotfix: Login Issue Fixed
此补丁未检测到游戏平衡性调整;补丁似乎旨在解决登录问题。

STEAM DECK VERIFIED, GEFORCE NOW & PATCH 1.0.11
Steam Deck Verified、GeForce NOW 支持,以及包括新输入选项、稳定性修复和物品/武器处理调整在内的多项生活质量和游戏性优化。


September 2026 Update Notes – Sept 1
针对 Mafia: The Old Country 的一次全面稳定性与进度优化更新,解决了模式切换、进度奖励、同伴行为、任务进度、视觉稳定性、UI 日志可见性以及 UI/图标润色等问题,并进行了常规的稳定性提升。


Big Ambitions 1.0 Build 3672 - Patch Notes
针对多个系统进行了一系列大规模的错误修复,包括UI、游戏交互和稳定性,未进行任何新的游戏平衡性调整。

Patch 7.0.7
7.0.7 版本补丁对武器、怪物和进度系统进行了一系列平衡性调整、错误修复以及生活质量/UI改进。
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