Campaign AI
综合AI · Campaign · World
1 补丁最近改动 52mo ago≈ 0
强度趋势
上升 = 加强,下降 = 削弱聚焦单个技能:追踪 1 个技能
按改动类型筛选:此项目有 1 种类型
补丁历史
- ≈🎯Behaviorparty priority weight
Increased weight of Defensive and Aggressive priorities, making parties more consistent in defending territories or raiding settlements.
behavior
- ≈🎯Behaviortarget distance score
Parties are now more likely to raid or siege settlements closer to their own territory.
behavior
- ≈🎯Behaviorobjective switching—→Added threshold
Added a threshold for changing AI party objectives to prevent 'zigzag' behavior between two targets.
behavior