v1.2.6/1.4.6 补丁重点在于提升稳定性,修复沿海袭击和围攻时的崩溃问题,并为 War Sails 扩展包及原版游戏修复 Bug。

Mount & Blade II: Bannerlord
一款策略/动作RPG。在广阔的中世纪沙盒世界中创建角色,参与外交、制作、贸易并征服新领土。组建军队并率领他们投入战斗,在基于深奥且直观的技能战斗系统的宏大实时战场上,指挥并与你的部队并肩作战。
强度趋势
加强减去削弱的净变化。上升 = 整体加强,下降 = 整体削弱。
最新补丁
加强、削弱、修复与更新一览 — 点击行跳转到对应项目
本次更新重点在于提升稳定性,修复了战斗和战役地图中出现的大量崩溃问题,并为 War Sails 扩展包添加了新的配音。
- GeneralAlliancescalculationBroken→Fixed
修复了一个在同盟计算中忽略共同战争的错误,该错误此前导致部分同盟无法形成。
- GeneralKingdom RulerMultiple→Single
修正了一个玩家被错误地列为多个王国统治者的问题。
- GeneralStability
解决了大量与物理、渲染、阵型计算以及任务过渡相关的崩溃问题。
- GeneralModding
提升了模组内容的稳定性,特别是关于自定义音频实现的方面。
- War Sails ExpansionFocus Pointspoints—→6
新战役现在可以正确地获得额外的 6 个 focus points。
- +3 项
Patch v1.0.7/v1.3.11 重点关注海军剧情音频增强、布娃娃系统性能优化,以及 War Sails 扩展包和原版游戏的各项稳定性修复。
- War SailsFree the Sea Hounds’ Captivesmovement
修复了当玩家返回被围攻的 Ostican 时,会导致玩家被困在海上的 Bug。
- War SailsNaval Reinforcementsspawn position
修复了海军增援在无法进入的区域生成,导致特工被困且战斗无法结束的问题。
- War Sailsstability
解决了与 Purig Boss 战、舰队管理快捷键、渔民派系以及 Smugglers 任务相关的崩溃问题。
- BannerlordTownsfolk Escortconversation trigger
修复了在由城镇居民护送时会出现重复对话的 Bug。
- Bannerlordstability
修复了在贵族 AI 防御、无健康部队时的攻城状态变更以及军队编队期间发生的崩溃。
Beta Patch WS v1.1.0 / BL v1.3.12 重点在于完善 War Sails 海战扩展,改进船只控制、接舷机制和剧情任务,同时更新了原版游戏中的藏身处任务和盾牌平衡。
- GeneralCPU performance
优化了通用物理系统,以提高海战中的帧率。
- Naval BattlesSailsrotation speed
改进了风帆的响应速度,以获得更好的整体船只控制。
- Naval BattlesBoarding Bridgesplacement
接舷桥现在更加稳定且视觉上更准确,减少了异常角度的出现。
- Naval BattlesBoarding HooksautomationManual→Automatic
移除了使用接舷钩时需要手动下令的需求。
- HideoutsAssaultavailabilityRemoved→Added
玩家现在可以选择在白天强攻藏身处,而不再是只能在夜晚潜入。
- +1 项
一次维护更新,重点在于提升稳定性、修复 War Sails 扩展包的崩溃问题以及对原版游戏的整体优化。
针对 War Sails 和 Bannerlord 的更新,重点在于优化海军剧情线、修复家庭成员丢失问题以及提升稳定性。
- War SailsAI behavior
修复了最终剧情任务逃脱阶段的 AI 行为问题,以确保更流畅的游戏体验。
- War Sailstroop experience
修复了一个 Bug,该 Bug 会导致玩家部队在进入和退出海军剧情线时损失经验值。
- War SailsNaval Combattroop interaction
修复了一个 Bug,该 Bug 导致部队在海军战斗中无法离开船桨去使用钩锁。
- War SailsNaval Order of Battledebris spawning
修复了一个问题,该问题会导致在 Naval Order of Battle 阶段错误地生成船只碎片。
- War Sailsstability
解决了在“Free the Sea Hounds' Captives”任务后加载存档时发生的崩溃,以及陆战/海战中与物理相关的崩溃。
- +3 项
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- ⚙️+58/-9▲ +492w ago
General
综合Base Game · Stability · MultiplayerMajor stability overhaul and general performance optimizations.
- ⚙️+13/-5▲ +829mo ago
Multiplayer
综合Online · PvP · MatchmakingImproved lobby usability and overall stability.
- ⚙️+12/-0▲ +1252mo ago
UI
综合QoL · Interface · UXSignificant reduction in menu friction and better information visibility.
- ⚙️+10/-1▲ +929mo ago
Singleplayer
综合Campaign · Stability · AISignificant stability improvements and critical bug fixes for campaign progression and party management.
- ⚙️+6/-4▲ +262mo ago
Troops
综合Combat · Units · AISlower high-tier progression but better survival for rank-and-file troops.
- ⚙️+3/-6▼ -356mo ago
Cavalry
综合Cavalry · Lance · HorseReduced map mobility for cavalry-heavy armies to balance faction power.
- ⚡+8/-0▲ +847mo ago
Medicine
技能Skill · Healing · SupportMedicine skill is now far more meaningful with significantly higher scaling.
- ⚙️+6/-2▲ +461mo ago
Aserai
综合Culture · Desert · TradeOverall increase in troop counts for most Aserai units.
- ⚙️+4/-3▲ +155mo ago
Economy
综合Trade · Gold · EconomyMore money in towns and better workshop profits, but slower long-term growth to prevent inflation.
- ⚙️+4/-2▲ +266mo ago
Sturgia Troops
综合Troops · SturgiaFaster units but reduced troop counts for some tiers.
- ⚙️+5/-0▲ +519mo ago
Quests
综合Campaign · Quests · QuestingMany quests are now more accessible and rewarding.
- ⚙️+3/-2▲ +161mo ago
Battania
综合Culture · Forest · MilitiaVisual and equipment corrections for Battanian troops.
- ⚙️+3/-2▲ +161mo ago
Empire
综合Culture · Garrison · InfluenceMixed adjustments to infantry and archer counts.
- ⚙️+3/-2▲ +161mo ago
Vlandia
综合Culture · Renown · MercenarySlight reduction in Voulgier troop count.
- ⚙️+3/-2▲ +156mo ago
Infantry
综合Melee · Heavy Infantry · Shock TroopsHeavy infantry are more durable and faster, while shock troops are slower and more expensive.
- ⚙️+4/-1▲ +356mo ago
Ranged
综合Archer · Crossbow · RangedBetter handling and higher damage for throwing weapons.
- ⚡+5/-0▲ +569mo ago
Campaign Perks
技能Campaign · RPGMassive expansion of campaign utility and character customization via new side perks.
- ⚙️+4/-0▲ +42w ago
War Sails
综合Expansion · Naval · Story提高了与城镇进行海军交互时的稳定性。
- ⚙️+4/-0▲ +439mo ago
Modding
综合Tools · XSD · ModdingMore stable experience for modders using the ModelViewer.
- ⚡+2/-2≈ 07mo ago
Scouting
技能Naval · Skill · ExplorationImproved party recovery and fixed scouting perks.
- ⚙️+3/-1▲ +257mo ago
Combat AI
综合AI · Combat · BattleMore logical and responsive combat behavior for AI units.
- 🔫+4/-0▲ +459mo ago
Spears
武器Polearm · Combat · MeleeImproved responsiveness and damage delivery for spear users.
- 🗺️+4/-0▲ +460mo ago
Settlements
地图Management · Economy · StrategyBetter garrison cost management and more realistic political power distribution.
- ⚙️+4/-0▲ +452mo ago
Performance
综合Optimization · Stability · EngineBetter frame stability and reduced CPU bottlenecks.
- ⚡+4/-0▲ +460mo ago
Smithing
技能Crafting · Progression · GearBetter stamina management during crafting.
- ⚙️+3/-1▲ +261mo ago
Khuzait
综合Culture · Cavalry · LivestockIncreased availability of Steppe Bow units.
- 🔫+1/-3▼ -265mo ago
Javelin
武器Ranged · Multiplayer · ThrowingMore shots available, but each hit is significantly weaker.
- 🔫+1/-3▼ -266mo ago
Crossbows
武器Ranged · CrossbowFixed critical reload bug for mounted units.
- ⚙️+4/-0▲ +46mo ago
Naval Battles
综合Naval · Combat · Ships显著提升了船只操控感和接舷的可靠性。
- ⚙️+4/-0▲ +47mo ago
Naval Combat
综合Naval · Combat · Ships海军战斗变得更具容错率且在战术上更灵活。
- 🔫+4/-0▲ +457mo ago
Ballista
武器Siege · WeaponSignificantly more effective and easier to use during sieges.
- ⚙️+4/-0▲ +466mo ago
Aserai Troops
综合Troops · AseraiSlightly faster and more numerous early units.
- ⚙️+3/-0▲ +354mo ago
Order of Battle
综合UI · Tactics · SingleplayerMuch greater tactical control over army composition and positioning before engagement.
- ⚙️+2/-1▲ +156mo ago
Kingdoms
综合Diplomacy · Politics · KingdomBetter rewards for becoming a vassal, but more dangerous rebellions to manage.
- ⚙️+3/-0▲ +343mo ago
Dedicated Custom Server Helper
综合Multiplayer · Server · NetworkingSignificant improvements to server management, map compatibility, and security.
- 🔫+3/-0▲ +345mo ago
Horses
武器Mounts · Cavalry · EconomySignificantly more variety and higher power ceiling for cavalry units.
- ⚙️+1/-2▼ -145mo ago
Character Perks
综合Progression · SkillsNerfed some high-impact campaign perks while raising the ceiling for loyalty.
- ⚙️+3/-0▲ +355mo ago
Morale System
综合Combat · PsychologyMore dynamic morale swings with better rewards for ranged superiority.
- ⚙️+1/-2▼ -155mo ago
Siege Mechanics
综合Siege · Combat · AISieges are more lethal and AI behavior is more reliable, but starvation is more punishing for large armies.
- ⚙️+1/-2▼ -157mo ago
Emissaries
综合Diplomacy · RelationHigher reward per success, but lower chance and capped daily frequency.
- ⚙️+3/-0▲ +358mo ago
Voulgier
综合Polearm · Infantry · PerkSignificant survivability and shield-breaking boost via the new Veteran Perk.
- ⚙️+2/-1▲ +161mo ago
Sturgia
综合Culture · Infantry · CohesionStronger infantry core and army stability, but harder to maintain political relations.
- ⚙️+3/-0▲ +366mo ago
Battania Troops
综合Troops · BattaniaFaster infantry and a weapon shift for Fians.
- ⚙️+1/-1≈ 049mo ago
Tournaments
综合Competition · Singleplayer · EconomyMore consistent and potentially more lucrative rewards for high-noble tournaments.
- ⚙️+2/-0▲ +26mo ago
Bannerlord
综合Base Game · System · Stability提升了稳定性,并针对家庭成员持久性和部队管理进行了关键修复。
- ⚙️+2/-0▲ +242mo ago
Heroes
综合Exploration · RPG · NPCHeroes are more durable and live longer, with smarter attribute growth for AI.
- ⚙️+1/-1≈ 043mo ago
Armies
综合Influence · Economy · LogisticsReduced army starvation through smarter AI food procurement.
- ⚙️+1/-1≈ 045mo ago
Mercenaries
综合Army · Economy · TroopsMercenary costs are now consistent with displayed values.
- ⚙️+1/-1≈ 047mo ago
Crafting
综合Economy · Equipment · CraftingRestored intended functionality for naming custom gear.
- ⚙️+1/-1≈ 052mo ago
Character Development
综合Skills · ProgressionEasier to level up skills at high character levels, but less extreme movement speed from Athletics.
- ⚙️+2/-0▲ +257mo ago
Combat
综合Battle · AI · SiegeBetter shield management after ranged spear attacks.
- ⚙️+2/-0▲ +259mo ago
Diplomacy
综合Kingdom · Politics · AIMore stable geopolitical environment with meaningful impact from personal relations.
- 🔫+0/-2▼ -259mo ago
Khuzait Heavy Mace
武器Melee · Khuzait · MaceMarginal decrease in speed.
- ⚙️+2/-0▲ +24mo ago
War Sails Expansion
综合DLC · Naval针对角色成长和政策机制进行了关键的错误修复。
- ⚙️+1/-1≈ 07mo ago
Ships
综合Naval · Trade · War Sails货物效率提升,但贸易船的初始成本增加。
- ⚙️+2/-0▲ +27mo ago
Amnesties For Pirates Policy
综合Policy · Economy · Kingdom该政策现在可以正常运作,且不再导致家族破产。
- ⚙️+1/-1≈ 07mo ago
Nord Troops
综合Infantry · Archery · Nord高阶 Nord 军队的生存能力显著提升,而低阶弓箭手略微被削弱。
- ⚙️+2/-0▲ +29mo ago
Stealth & Disguise
综合Rogue · Infiltration · Tactical为藏身处和地牢增加了全新的战术游戏维度。
- ⚙️+2/-0▲ +29mo ago
User Interface
综合Management · QoL对菜单和管理界面进行了显著的便捷性(QoL)改进。
- ⚙️+2/-0▲ +224mo ago
Campaign Mechanics
综合Singleplayer · Campaign · EconomyFixed several critical campaign bugs and corrected army logic.
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