Medicine
强度趋势
上升 = 加强,下降 = 削弱补丁历史
- ▲📊Numericexperience gain—→Increased
Increased overall Medicine experience gains, allowing players to level the skill faster.
Overall experience gains for Medicine have been increased.
- ▲🎯BehaviorDoctor's oathexperience distributionsingle surgeon→both surgeons
The Doctor's oath perk now grants medicine experience to both party surgeons instead of just one.
Perk now applies experience to both party surgeons.
- ▲🐛Bug fixstarvation ratefaster→normal
Fixed a bug where high Medicine skill incorrectly increased troop starvation rates.
Fixed bug where higher Medicine skill caused troops to starve faster.
- ▲📊NumericVeterinarianhorse recovery—→30%
Added missing primary effect: 30% chance per day to recover a lame horse.
Fix
- ▲✨Newperks—→5 new
Added 5 new combat-related medicine perks.
Expansion
- ▲📊Numericregular healing base0.2 + 0.2 x WoundedCount→5
Regular troop healing is now a fixed base value instead of scaling with wounded count, making healing more consistent.
Fixed base healing for regulars
- ▲📊Numericsettlement healing base8→10
Increased the base healing rate for troops recovering in settlements.
Increased settlement healing
- ▲📊Numericskill bonus for healing0.1%→1%
The bonus provided per skill level for healing regulars has been increased tenfold, making the Medicine skill significantly more impactful.
Massive increase to skill scaling