Party
综合Party · Sustain · Campaign · AI · Management
2 补丁最近改动 71mo ago▲ +2
强度趋势
上升 = 加强,下降 = 削弱聚焦单个技能:追踪 2 个技能
按改动类型筛选:此项目有 2 种类型
补丁历史
- ▲📊NumericStarvationwound rate100%→50% slower
Healthy troops in starving parties now become wounded 50% slower.
numeric
- ▲📊NumericStarvationcasualty rate—→Reduced
Reduced the rate of casualties when a party is starving, making food shortages less punishing.
numeric
- ≈🎯BehaviorAI Logictarget switching—→Reduced
Campaign AI parties now change targets less frequently during the preparation of sieges, leading to more consistent AI behavior.
behavior