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Singleplayer

综合Campaign · Stability · AI · Kingdom · Bugfixes
7 补丁最近改动 29mo ago▲ +9

强度趋势

上升 = 加强,下降 = 削弱
0+9May 17, 2021Feb 1, 2024May 17, 2021 — Hotfix (e1.5.9) & Beta Hotfix (e1.5.10 - 17/05/21) +1 / -0 (cum +1)Feb 3, 2022 — Hotfix (e1.7.0) & Beta Hotfix (e1.7.1 - 03/02/22) +2 / -0 (cum +3)Apr 19, 2022 — Hotfix (e1.7.1) & Beta Hotfix (e1.7.2 - 19/04/22) +2 / -1 (cum +4)Nov 8, 2022 — Patch Notes v1.0.1 +2 / -0 (cum +6)Mar 21, 2023 — Patch Notes v1.1.2 +2 / -0 (cum +8)Apr 17, 2023 — Patch Notes v1.1.3 +0 / -0 (cum +8)Feb 1, 2024 — Patch Notes v1.2.9 +1 / -0 (cum +9)
聚焦单个技能:追踪 8 个技能
按改动类型筛选:此项目有 3 种类型

补丁历史

  1. Feb 1, 2024·Patch Notes v1.2.9+1
    • 🐛Bug fixstability

      Resolved over 20 distinct crash scenarios including formation markers, quest interactions, settlement entry, and combat encounters.

      bugfix

    • 🎯BehaviorRanged Troopswall manning

      Fixed a bug that prevented ranged troops from manning walls during defensive sieges, restoring critical defensive capabilities.

      bugfix

    • 🎯BehaviorAI Partiestarget selection

      Fixed AI behavior where parties would constantly oscillate between two targets.

      bugfix

  2. Apr 17, 2023·Patch Notes v1.1.3
    • 🐛Bug fixstability

      Fixed a crash occurring due to corrupt save data when making peace with minor factions.

    • 🐛Bug fixstability

      Fixed a crash that occurred when transferring troops between formations with banners.

    • 🐛Bug fixvassal persistence

      Fixed a bug where vassals would randomly disappear after being promoted from a companion position.

  3. Mar 21, 2023·Patch Notes v1.1.2+2
    • 🐛Bug fixstability

      Fixed crashes occurring during army dispersal, party departures from encounters, heir coming-of-age cutscenes, and leaving a kingdom.

    • 🎯Behaviorperformance

      Improved performance by fixing an issue where dead wanderers occupied encyclopedia space for too long.

    • 🐛Bug fixUI interaction

      Fixed a bug that stuck players in the game menu after sallying out against a recently pacified enemy.

    • 🐛Bug fixUI interaction

      Fixed the encounter menu incorrectly opening after deciding to leave a siege.

    • 🐛Bug fixParty Screenparty leadership

      Fixed a bug allowing players to change their own party leader while creating a new party for a companion.

    • 🐛Bug fixAlly Rescuerelationshiplossno loss

      Fixed a bug that caused relationship loss when rescuing an ally from an enemy.

  4. Nov 8, 2022·Patch Notes v1.0.1+2
    • 🐛Bug fixstability

      Fixed multiple crashes occurring during bandit battles, mercenary offers, quest completions, army disbanding, and scene transitions.

    • 🐛Bug fixcompanion spawn

      Fixed a bug that prevented new companions from spawning until the game was reloaded.

    • 🐛Bug fixequippability

      The Dragon Banner can now be correctly equipped from the inventory.

    • 🎯Behaviortown sceneOriginalTemporary

      Temporarily switched the scene used for the town of Danustica.

    • 🐛Bug fixstability

      Resolved numerous crashes including corrupt kingdom data, army AI targeting, party upgrades, and quest-specific crashes (Noble Revolt, Disrupt Supply Lines).

      Crash fixes

    • 🎯Behaviorrecruitment

      Fixed a bug that allowed recruiting prisoners even when conformity was insufficient.

      Conformity fix

    • 🎯Behaviorclan inheritanceNeutral ClanMain Hero Clan

      Settlements of eliminated clans are now passed to the main hero's clan instead of an empty neutral clan.

      Settlement ownership

    • 🐛Bug fixinfluence

      Fixed an exploit where players could gain free influence by opening the 'Donate prisoner' screen and clicking 'Done'.

      Influence exploit

    • 🎯BehaviorAI logistics

      Fixed a bug preventing parties from buying enough food, which previously caused troops to starve.

      Food purchase fix

    • 🐛Bug fixstability

      Fixed multiple crashes including looting during 'Disrupt Supply Lines', offering the dragon banner, joining sieges, and executing lords.

    • 🐛Bug fixstability

      Fixed crashes related to mounted agents being dismounted, board games with clan members, and loading saves with the prison break menu open.

    • 🐛Bug fixhero visibility

      Fixed a bug where heroes would disappear after a cancelled issue.

    • 🐛Bug fixkingdom management

      Restored the ability to propose policies and annex settlements from the Kingdom screen.

    • 🎯Behaviorparty state

      Removed orphaned companion parties and empty parties stuck in disband state from old save files.

    • 🐛Bug fixrecruitment

      Fixed a bug where rebellious castles prevented the recruitment of troops in bounded villages.

    • 🐛Bug fixparty persistence

      Fixed an issue where the main party would disappear if the hero was defeated but released immediately.

    • 🐛Bug fixstability

      Fixed crashes occurring when opening settlement trade screens, loading old saves, and during the second phase of the main storyline.

      Crash fix

    • 🐛Bug fixstability

      Fixed mission crashes triggered by hero deaths in battle and crashes when interacting with Arzagos.

      Crash fix

    • 🐛Bug fixstability

      Resolved multiple crashes associated with the 'Artisan Can't Sell Product at a Fair Price' quest.

      Crash fix

    • 🎯BehaviorBoard Gamesforfeit logic

      Fixed a bug that occurred when the player forfeited during the AI's turn in board games.

      Bug fix

    • 🎯BehaviorPrison Breakwounded count

      Fixed a bug where failing a prison break attempt caused the main party's wounded count to increase permanently.

      Bug fix

    • 🛠QoLEducationnotifications

      Education notifications now correctly disappear after the related stage is completed.

      Bug fix

    • 🐛Bug fixmemory usage

      Fixed a memory problem in settlement menus specifically when using the Turkish language setting.

      Optimization