PatchDiff
游戏新闻关于

Animals

综合Livestock · Performance · Animals · Wildlife · Temperature · Training · Combat · Utility
5 补丁最近改动 60mo ago≈ 0

强度趋势

上升 = 加强,下降 = 削弱
-10Feb 19, 2020Jul 22, 2021Feb 19, 2020 — Minor update #2 to 1.1 unstable +0 / -1 (cum -1)Feb 29, 2020 — Update 1.1.2559 released +1 / -0 (cum 0)Mar 1, 2020 — Update 1.1.2560 released +0 / -0 (cum 0)Mar 8, 2020 — Update 1.1.2567 released +0 / -0 (cum 0)Jul 22, 2021 — Update 1.3.3068 in testing on unstable branch +0 / -0 (cum 0)
聚焦单个技能:追踪 3 个技能
按改动类型筛选:此项目有 6 种类型

补丁历史

    • 🛠QoLpen calculations

      为围栏相关计算添加了缓存,以修复管理大量动物时的性能峰值问题。

      quality

    • 🎯BehaviorBonsai auto-harvestEnabledDisabled

      Bonsai trees 在达到最大生长值后不再被自动收割。

      behavior

    • 🐛Bug fixrooster fertilization

      修复了被绝育的公鸡仍然能使卵受精的 Bug。

      bugfix

    • 📊Numericbody sizeAdjusted

      Adjusted body sizes for donkeys and caribou to ensure logical scaling (donkeys are no longer larger than yaks).

      Donkey no longer bigger than yak

    • 🐛Bug fixnaming

      Fixed a bug where animals joining the colony randomly were given names despite having no bond with a colonist.

      bugfix

    • 🐛Bug fixslaughtering

      Removed a harmless error message that appeared when slaughtering a cobra.

      bugfix

  1. Feb 29, 2020·Update 1.1.2559 released+1
    • 📊NumericMin Comfortable TemperatureDecreased

      Yaks, donkeys, and goats can now withstand lower temperatures before becoming uncomfortable.

    • 📝TextObediencelabelObedienceGuard

      The 'Obedience' trainable is now called 'Guard' to better reflect its actual function.

      Renamed for clarity.

    • 📝TextReleaselabelReleaseAttack

      The 'Release' trainable is now called 'Attack' to better reflect its actual function.

      Renamed for clarity.

    • ✂️RemovedtrainabilityGuard/AttackRemoved

      Removed Guard and Attack trainability from several animals to create clearer distinctions between combat, utility, and economic animals.

      Removed from specific animals to define roles.