PatchDiff
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Combat

综合PVP · Weapons · Gunplay · Combat · Ballistics · Raiding
3 补丁最近改动 121mo ago▲ +5

强度趋势

上升 = 加强,下降 = 削弱
0+5Feb 19, 2015Jun 23, 2016Feb 19, 2015 — Devblog 48 +2 / -1 (cum +1)Aug 27, 2015 — Devblog 75 +4 / -0 (cum +5)Jun 23, 2016 — Devblog 116 +0 / -0 (cum +5)
聚焦单个技能:追踪 6 个技能
按改动类型筛选:此项目有 5 种类型

补丁历史

  1. Jun 23, 2016·Devblog 116
    • 🎯BehaviorThrown Weaponshacks

      增加了针对多种投掷武器作弊行为的防护。

    • 🐛Bug fixMelee Weaponsrepeat rate

      修复了服务器端近战武器攻击频率验证中罕见的误报问题。

    • 🐛Bug fixline of sight

      修复了在洞穴内射击时的弹道视线判定问题。

  2. Aug 27, 2015·Devblog 75+4
    • 🔁Reworkhit detectionImproved

      实现了新的命中检测系统,使战斗感觉更灵敏、更准确。

      添加了全新且改进的命中检测

    • Newprojectile penetrationAdded

      投射物现在可以穿透某些物体,改变了战斗中掩体的运作方式。

      添加了投射物穿透

    • 🎯Behaviorprojectile ricochetImproved

      改进了跳弹行为,使投射物的反弹更加真实。

      改进了投射物跳弹

    • NewaimingLazy Aim

      引入了“延迟瞄准 (lazy aim)”以平滑目标锁定。

      添加了延迟瞄准

  3. Feb 19, 2015·Devblog 48+2-1
    • 🔁Reworkdamage localizationDisabledEnabled

      Re-implemented localized damage; headshots deal more damage than limb shots.

      Rework

    • 📊NumericTimed ExplosivesdamageIncreased

      Timed explosives now deal significantly more damage.

      Balance

    • 📊NumericArrowsprojectile speedFaster

      Arrows now travel faster.

      Balance

    • 📊NumericArrowsbuilding damageLower

      Arrows now deal significantly less damage to buildings.

      Balance

    • 🎯BehaviorBulletsphysicsLinearDrag/Ricochet

      Bullets are now affected by drag and can ricochet off surfaces.

      New behavior

    • 🔁ReworkBulletsdamageStaticVelocity-based

      Bullet damage is now calculated based on the projectile's velocity.

      Rework