Combat
综合PVP · Weapons · Gunplay · Combat · Ballistics · Raiding
3 补丁最近改动 121mo ago▲ +5
强度趋势
上升 = 加强,下降 = 削弱聚焦单个技能:追踪 6 个技能
按改动类型筛选:此项目有 5 种类型
补丁历史
- ≈🎯BehaviorThrown Weaponshacks
增加了针对多种投掷武器作弊行为的防护。
- ≈🐛Bug fixMelee Weaponsrepeat rate
修复了服务器端近战武器攻击频率验证中罕见的误报问题。
- ≈🐛Bug fixline of sight
修复了在洞穴内射击时的弹道视线判定问题。
- ▲🔁Reworkhit detection—→Improved
实现了新的命中检测系统,使战斗感觉更灵敏、更准确。
添加了全新且改进的命中检测
- ▲✨Newprojectile penetration—→Added
投射物现在可以穿透某些物体,改变了战斗中掩体的运作方式。
添加了投射物穿透
- ▲🎯Behaviorprojectile ricochet—→Improved
改进了跳弹行为,使投射物的反弹更加真实。
改进了投射物跳弹
- ▲✨Newaiming—→Lazy Aim
引入了“延迟瞄准 (lazy aim)”以平滑目标锁定。
添加了延迟瞄准
- ≈🔁Reworkdamage localizationDisabled→Enabled
Re-implemented localized damage; headshots deal more damage than limb shots.
Rework
- ▲📊NumericTimed Explosivesdamage—→Increased
Timed explosives now deal significantly more damage.
Balance
- ▲📊NumericArrowsprojectile speed—→Faster
Arrows now travel faster.
Balance
- ▼📊NumericArrowsbuilding damage—→Lower
Arrows now deal significantly less damage to buildings.
Balance
- ≈🎯BehaviorBulletsphysicsLinear→Drag/Ricochet
Bullets are now affected by drag and can ricochet off surfaces.
New behavior
- ≈🔁ReworkBulletsdamageStatic→Velocity-based
Bullet damage is now calculated based on the projectile's velocity.
Rework