PatchDiff
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综合Bugfixes · QoL · AI · System · Multiplayer · Physics · Optimization · UI · Bugfix · Visuals · Performance · Stability
11 补丁最近改动 7mo ago▲ +5

强度趋势

上升 = 加强,下降 = 削弱
0+5Jan 7, 2025Nov 18, 2025Jan 7, 2025 — v0.2.3: CO-OP Patch 3 +0 / -0 (cum 0)Mar 26, 2025 — Post-launch Patch #2 +0 / -0 (cum 0)Mar 29, 2025 — Post-launch Patch #4 +0 / -0 (cum 0)Apr 1, 2025 — Post-launch Patch #5 +0 / -0 (cum 0)Apr 3, 2025 — Post-launch Patch #6 + Alternate Version +1 / -0 (cum +1)Apr 20, 2025 — Patch v0.3.4f8 +0 / -0 (cum +1)Jun 10, 2025 — Patch v0.3.6f4 +0 / -0 (cum +1)Aug 17, 2025 — Open Beta Patch v0.4.0f2 +0 / -0 (cum +1)Aug 22, 2025 — Open Beta Patch v0.4.0f3 +1 / -1 (cum +1)Sep 27, 2025 — Patch v0.4.0f8 +3 / -0 (cum +4)Nov 18, 2025 — Patch v0.4.1f12 +2 / -1 (cum +5)
聚焦单个技能:追踪 9 个技能
按改动类型筛选:此项目有 7 种类型

补丁历史

  1. Nov 18, 2025·Patch v0.4.1f12+2-1
    • NewQuest GuideAdded

      添加了一个有用的任务条目,指导玩家如何在 'Deal for the Benzies' 中打破休战。

      为 'Deal for the Benzies' 添加了可选的任务条目。

    • 🐛Bug fixNPC Logicbrokenfixed

      修复了 NPC 的日程表,并防止死亡的 Cartel 走狗在天数增加后依然伫立在原地。

      修复了凌晨 4 点的日程更新和走狗重生问题。

    • 🐛Bug fixPolice AIignoringdetecting

      警察现在能正确检测并惩罚违反宵禁的非主机玩家。

      修复了警察无法察觉非主机玩家违反宵禁的问题。

  2. Sep 27, 2025·Patch v0.4.0f8+3
    • Newquality bonusAdded

      增加了“超出质量”奖励。

      新奖励

    • 🎯BehaviorCheckpointsheight

      如果没有警员驻守,警察检查站现在会被降低。

      行为变更

    • 🐛Bug fixNetworktraffic

      修复了导致连接问题的过度涂鸦相关网络流量。

      修复涂鸦延迟

    • 🐛Bug fixRagdollimpact forces

      修复了冲击力未应用于布娃娃状态或应用方向错误的问题。

      修复物理效果

    • 🐛Bug fixMultiplayersync

      修复了包括 RV 状态、车辆检查站搜查以及管理数据初始化在内的各项多人模式问题。

      通用同步修复

  3. Aug 22, 2025·Open Beta Patch v0.4.0f3+1-1
    • 🐛Bug fixPolice AIpursuit behavior

      修复了警察过早放弃追捕的问题,使逃脱更具挑战性和真实感。

      错误修复

    • 🐛Bug fixNPCsphysics

      修复了 NPC 在昏迷被扔进大海后会传回陆地的错误。

      错误修复

    • 🛠QoLUIRank Up NotificationAdded

      添加了在升级排名时提示 Spray Paint 现可购买的通知。

      体验优化

    • 🛠QoLsave file size

      通过禁用 JSON 格式化输出,减小了垃圾存档文件的大小。

      优化

    • 🐛Bug fixworld state

      修复了庄园隧道和庄园状态(原始/毁坏/重建)在重新加载游戏后被重置的问题。

      Bug 修复

    • 🐛Bug fixUI

      修复了包括区域解锁弹出窗和指南针基点指示在内的各种 UI 问题。

      Bug 修复

    • 🐛Bug fixVehicle AI

      修复了车辆 AI 无法正确停放的问题。

      Bug 修复

  4. Jun 10, 2025·Patch v0.3.6f4
    • Newcommunity voting interfaceAdded

      增加了客户端社区投票界面,将在投票开启时显示。

      UI 新增

    • 🐛Bug fixAlbert Hoover conversation

      修复了 Albert Hoover 的消息对话提前可见的 Bug。

      Bug 修复

    • 🐛Bug fixdrug wear-off timer

      修复了药物效果失效计时器在凌晨 4 点无法正常运行的问题。

      Bug 修复

  5. Apr 20, 2025·Patch v0.3.4f8
    • 🎨VisualgraffitiAdded

      在游戏世界中添加了新的涂鸦艺术。

      Visual

    • ✂️RemovedFeedback Formemail fieldOptionalRemoved

      从反馈表单中移除了可选的电子邮件字段以减少冗余。

      UI cleanup

    • 📝TextFeedback Formlabelsuggestionsfeedback

      将反馈表单中的“建议”重命名为“反馈”。

      Text change

    • 🐛Bug fixEscape Button

      修复了首次点击退出按钮被忽略的错误。

      Bugfix

    • 🐛Bug fixOG KushListedNot Listed

      修复了 OG Kush 在新存档游戏中默认被列为待售的错误。

      Bugfix

    • Newscripting backendIL2CPPMono

      引入了一个使用 Mono 脚本后端的备用游戏版本,为经历持续崩溃的玩家提供更好的稳定性。

      添加了使用 Mono 的备用版本,以减少部分用户的崩溃情况。

    • Newconsole commandcleartrash

      添加了 'cleartrash' 命令,帮助玩家解决由过多垃圾物品导致的性能下降问题。

      添加了清除垃圾物品的命令。

    • Newdisplay settingAdded

      添加了活动显示设置,允许玩家选择游戏在哪个显示器上显示。

    • 🎯BehaviorNPC pathfinding

      为 NPC 寻路和传送实现了有效性检查与故障保护,以减少在特定芯片组上的崩溃。

    • 🎯BehaviorNPC effects cullingAdded

      实现了远距离 NPC 效果剔除,以提升整体游戏性能。

    • 🐛Bug fixMaster Chef achievement

      修复了 'Master Chef' 成就过早解锁的 Bug。

  6. Mar 29, 2025·Post-launch Patch #4
    • Newwrite permissionsAdded

      Added a system to detect Windows file writing permission issues and provide a pop-up with resolution instructions to prevent save/load failures.

      Added write permissions auto checker

    • Newmultiplayer reportingAdded

      Multiplayer join failures and load times exceeding 90 seconds now automatically submit bug reports to help improve connectivity.

      Added automatic bug reporting for multiplayer join fails

    • Newbug reportingAdded

      Introduced a specific bug report category for employee-related issues to streamline feedback.

      Added a bug report category for employees

    • 🎯Behaviorsave file namingfile-safe

      Product names are now sanitized to be file-safe before saving, preventing potential crashes or save corruption.

      Product names are now made file-safe

    • 🐛Bug fixmanagement clipboard

      Fixed an issue where duplicated text could appear in the management clipboard.

      Prevent duplicated text in clipboard

    • 🐛Bug fixpost office colliders

      Fixed several problematic colliders within the post office to improve movement and interaction.

      Fixed janky colliders

    • 🐛Bug fixprologue 'I'm stuck' buttonbrokenworking

      The 'I'm stuck' button in the prologue now functions correctly.

      Fixed button not working

  7. Mar 26, 2025·Post-launch Patch #2
    • 🎯Behavioritem pickup

      Prevents accidental item pickup while aiming a weapon, improving combat/interaction flow.

      Items are no longer picked up when aiming at them with a gun.

    • 🐛Bug fixsoil pourer

      Ensures soil pourers consistently fill pots as intended.

      Fixed pots sometimes not being filled by the soil pourer.

    • 📝Textdialogue text$500 gold

      Corrected a pricing error in Uncle Nelson's dialogue regarding the Chinese restaurant room.

      Fixed an Uncle Nelson phone call which incorrectly stated that the Chinese restaurant room costs $500.

    • 🐛Bug fixassignment logic

      Picking up a station or pot now correctly unassigns the employee from that object.

      Fixed stations/pots not being unassigned from employees when picked up.

    • 🐛Bug fixeffect clearing

      Zombifying effects now clear correctly, preventing permanent unintended debuffs.

      Fixed 'Zombifying' effects not clearing properly.

    • 🐛Bug fixcharacter appearance

      Haircuts and tattoos are now permanently saved to the player's appearance.

      Fixed player appearance reverting after getting a haircut or tattoo.

    • 🐛Bug fixNPC collision

      Improved collision detection to prevent NPCs from phasing through vehicles.

      Fixed NPCs walking through some vehicles.

    • 🐛Bug fixUI stability

      Resolved a multiplayer UI glitch triggered by the management clipboard.

      Fixed UI getting bugged out by other players using a management clipboard.

    • 🐛Bug fixcheckpoint behavior

      Fixed a critical crash/disconnect that forced non-host players to the menu during vehicle searches.

      Fixed non-host players exiting to the menu when having their vehicle searched at a checkpoint.

    • 🎯Behaviorcheckpoint targeting

      Checkpoint officers now target the nearest player for searches, improving logical interaction.

      The player should now be searched by the closest officer at a checkpoint.

    • 🐛Bug fixsleep transition

      Resolved an employee config error that caused black screens during the sleep sequence.

      Fixed an employee configuration error that I believe was causing black screens when sleeping.

    • 🐛Bug fixemployee initialization

      Fixed a core employee lifecycle bug that was the root cause of multiple other stability issues.

      Fixed employees not uninitializing themselves, causing a number of other bugs.

    • Newphone interfaceAdded

      Added a new phone call interface to support the payphone system.

      New UI element

General balance history — Schedule I · PatchDiff