General
强度趋势
上升 = 加强,下降 = 削弱补丁历史
- ▲✨NewQuest Guide—→Added
添加了一个有用的任务条目,指导玩家如何在 'Deal for the Benzies' 中打破休战。
为 'Deal for the Benzies' 添加了可选的任务条目。
- ▲🐛Bug fixNPC Logicbroken→fixed
修复了 NPC 的日程表,并防止死亡的 Cartel 走狗在天数增加后依然伫立在原地。
修复了凌晨 4 点的日程更新和走狗重生问题。
- ▼🐛Bug fixPolice AIignoring→detecting
警察现在能正确检测并惩罚违反宵禁的非主机玩家。
修复了警察无法察觉非主机玩家违反宵禁的问题。
- ▲✨Newquality bonus—→Added
增加了“超出质量”奖励。
新奖励
- ≈🎯BehaviorCheckpointsheight
如果没有警员驻守,警察检查站现在会被降低。
行为变更
- ▲🐛Bug fixNetworktraffic
修复了导致连接问题的过度涂鸦相关网络流量。
修复涂鸦延迟
- ≈🐛Bug fixRagdollimpact forces
修复了冲击力未应用于布娃娃状态或应用方向错误的问题。
修复物理效果
- ▲🐛Bug fixMultiplayersync
修复了包括 RV 状态、车辆检查站搜查以及管理数据初始化在内的各项多人模式问题。
通用同步修复
- ▼🐛Bug fixPolice AIpursuit behavior
修复了警察过早放弃追捕的问题,使逃脱更具挑战性和真实感。
错误修复
- ≈🐛Bug fixNPCsphysics
修复了 NPC 在昏迷被扔进大海后会传回陆地的错误。
错误修复
- ▲🛠QoLUIRank Up Notification—→Added
添加了在升级排名时提示 Spray Paint 现可购买的通知。
体验优化
- ≈🛠QoLsave file size
通过禁用 JSON 格式化输出,减小了垃圾存档文件的大小。
优化
- ≈🐛Bug fixworld state
修复了庄园隧道和庄园状态(原始/毁坏/重建)在重新加载游戏后被重置的问题。
Bug 修复
- ≈🐛Bug fixUI
修复了包括区域解锁弹出窗和指南针基点指示在内的各种 UI 问题。
Bug 修复
- ≈🐛Bug fixVehicle AI
修复了车辆 AI 无法正确停放的问题。
Bug 修复
- ≈✨Newcommunity voting interface—→Added
增加了客户端社区投票界面,将在投票开启时显示。
UI 新增
- ≈🐛Bug fixAlbert Hoover conversation
修复了 Albert Hoover 的消息对话提前可见的 Bug。
Bug 修复
- ≈🐛Bug fixdrug wear-off timer
修复了药物效果失效计时器在凌晨 4 点无法正常运行的问题。
Bug 修复
- ≈🎨Visualgraffiti—→Added
在游戏世界中添加了新的涂鸦艺术。
Visual
- ≈✂️RemovedFeedback Formemail fieldOptional→Removed
从反馈表单中移除了可选的电子邮件字段以减少冗余。
UI cleanup
- ≈📝TextFeedback Formlabelsuggestions→feedback
将反馈表单中的“建议”重命名为“反馈”。
Text change
- ≈🐛Bug fixEscape Button
修复了首次点击退出按钮被忽略的错误。
Bugfix
- ≈🐛Bug fixOG KushListed→Not Listed
修复了 OG Kush 在新存档游戏中默认被列为待售的错误。
Bugfix
- ≈✨Newscripting backendIL2CPP→Mono
引入了一个使用 Mono 脚本后端的备用游戏版本,为经历持续崩溃的玩家提供更好的稳定性。
添加了使用 Mono 的备用版本,以减少部分用户的崩溃情况。
- ▲✨Newconsole command—→cleartrash
添加了 'cleartrash' 命令,帮助玩家解决由过多垃圾物品导致的性能下降问题。
添加了清除垃圾物品的命令。
- ≈✨Newdisplay setting—→Added
添加了活动显示设置,允许玩家选择游戏在哪个显示器上显示。
- ≈🎯BehaviorNPC pathfinding
为 NPC 寻路和传送实现了有效性检查与故障保护,以减少在特定芯片组上的崩溃。
- ≈🎯BehaviorNPC effects culling—→Added
实现了远距离 NPC 效果剔除,以提升整体游戏性能。
- ≈🐛Bug fixMaster Chef achievement
修复了 'Master Chef' 成就过早解锁的 Bug。
- ≈✨Newwrite permissions—→Added
Added a system to detect Windows file writing permission issues and provide a pop-up with resolution instructions to prevent save/load failures.
Added write permissions auto checker
- ≈✨Newmultiplayer reporting—→Added
Multiplayer join failures and load times exceeding 90 seconds now automatically submit bug reports to help improve connectivity.
Added automatic bug reporting for multiplayer join fails
- ≈✨Newbug reporting—→Added
Introduced a specific bug report category for employee-related issues to streamline feedback.
Added a bug report category for employees
- ≈🎯Behaviorsave file naming—→file-safe
Product names are now sanitized to be file-safe before saving, preventing potential crashes or save corruption.
Product names are now made file-safe
- ≈🐛Bug fixmanagement clipboard
Fixed an issue where duplicated text could appear in the management clipboard.
Prevent duplicated text in clipboard
- ≈🐛Bug fixpost office colliders
Fixed several problematic colliders within the post office to improve movement and interaction.
Fixed janky colliders
- ≈🐛Bug fixprologue 'I'm stuck' buttonbroken→working
The 'I'm stuck' button in the prologue now functions correctly.
Fixed button not working
- ≈🎯Behavioritem pickup
Prevents accidental item pickup while aiming a weapon, improving combat/interaction flow.
Items are no longer picked up when aiming at them with a gun.
- ≈🐛Bug fixsoil pourer
Ensures soil pourers consistently fill pots as intended.
Fixed pots sometimes not being filled by the soil pourer.
- ≈📝Textdialogue text$500→— gold
Corrected a pricing error in Uncle Nelson's dialogue regarding the Chinese restaurant room.
Fixed an Uncle Nelson phone call which incorrectly stated that the Chinese restaurant room costs $500.
- ≈🐛Bug fixassignment logic
Picking up a station or pot now correctly unassigns the employee from that object.
Fixed stations/pots not being unassigned from employees when picked up.
- ≈🐛Bug fixeffect clearing
Zombifying effects now clear correctly, preventing permanent unintended debuffs.
Fixed 'Zombifying' effects not clearing properly.
- ≈🐛Bug fixcharacter appearance
Haircuts and tattoos are now permanently saved to the player's appearance.
Fixed player appearance reverting after getting a haircut or tattoo.
- ≈🐛Bug fixNPC collision
Improved collision detection to prevent NPCs from phasing through vehicles.
Fixed NPCs walking through some vehicles.
- ≈🐛Bug fixUI stability
Resolved a multiplayer UI glitch triggered by the management clipboard.
Fixed UI getting bugged out by other players using a management clipboard.
- ≈🐛Bug fixcheckpoint behavior
Fixed a critical crash/disconnect that forced non-host players to the menu during vehicle searches.
Fixed non-host players exiting to the menu when having their vehicle searched at a checkpoint.
- ≈🎯Behaviorcheckpoint targeting
Checkpoint officers now target the nearest player for searches, improving logical interaction.
The player should now be searched by the closest officer at a checkpoint.
- ≈🐛Bug fixsleep transition
Resolved an employee config error that caused black screens during the sleep sequence.
Fixed an employee configuration error that I believe was causing black screens when sleeping.
- ≈🐛Bug fixemployee initialization
Fixed a core employee lifecycle bug that was the root cause of multiple other stability issues.
Fixed employees not uninitializing themselves, causing a number of other bugs.
- ≈✨Newphone interface—→Added
Added a new phone call interface to support the payphone system.
New UI element