Networking & System
综合Multiplayer · Performance
1 补丁最近改动 74mo ago▲ +2
强度趋势
上升 = 加强,下降 = 削弱聚焦单个技能:追踪 1 个技能
按改动类型筛选:此项目有 2 种类型
补丁历史
- ≈🛠QoLobject prioritization—→Improved
Improved networking with better object prioritization and reduced bandwidth for interactive parts.
quality
- ▲🐛Bug fixevent lagLagging→Fixed
Fixed an issue where networking events could lag behind on clients.
bugfix
- ▲🐛Bug fixstabilityCrashing→Fixed
Fixed multiple crashes, including one when dragging parts of a destroyed creation and one during shutdown in full screen.
bugfix