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游戏新闻关于

Networking & System

综合Multiplayer · Performance
1 补丁最近改动 74mo ago▲ +2

强度趋势

上升 = 加强,下降 = 削弱
0+2Jun 24, 2020Jun 24, 2020Jun 24, 2020 — Patch Notes 0.4.6 +2 / -0 (cum +2)
聚焦单个技能:追踪 1 个技能
按改动类型筛选:此项目有 2 种类型

补丁历史

  1. Jun 24, 2020·Patch Notes 0.4.6+2
    • 🛠QoLobject prioritizationImproved

      Improved networking with better object prioritization and reduced bandwidth for interactive parts.

      quality

    • 🐛Bug fixevent lagLaggingFixed

      Fixed an issue where networking events could lag behind on clients.

      bugfix

    • 🐛Bug fixstabilityCrashingFixed

      Fixed multiple crashes, including one when dragging parts of a destroyed creation and one during shutdown in full screen.

      bugfix

Networking & System balance history — Scrap Mechanic · PatchDiff