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AI decision making (skill usage)
技能AI · Decision Making · Autobattle
1 补丁最近改动 6d ago▲ +2
强度趋势
上升 = 加强,下降 = 削弱聚焦单个技能:追踪 2 个技能
按改动类型筛选:此项目有 2 种类型
补丁历史
- ▲✨NewMultiple championsskill usage decision—→Skills with bonus structure damage now correctly target structures (towers/Nexus) and reflect updated calculation
AI 现在会将建筑视为具有额外建筑伤害技能的有效目标,使 AI 决策与更新后的技能逻辑保持一致。
- ▲🔁ReworkVarious championsAI timing for skill use—→Skills previously not used at the right moment due to mis-reflection in AI are now considered correctly
修正了 AI 对某些技能的优先级和时机判断,以反映其实际效果和条件。