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综合Stability · Bugfix · UI · Bugfixes · Crash Fixes
2 补丁最近改动 5mo ago≈ 0

强度趋势

上升 = 加强,下降 = 削弱
0Jan 21, 2026Feb 10, 2026Jan 21, 2026 — Terra Invicta build 1.0.28 +0 / -0 (cum 0)Feb 10, 2026 — Terra Invicta Build 1.0.29 +0 / -0 (cum 0)
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按改动类型筛选:此项目有 4 种类型

补丁历史

    • 🐛Bug fixstability

      修复了多项崩溃问题,包括征服期间的通知崩溃、资源交易输入错误以及战斗结束后的处理崩溃。

      bugfix

    • 🛠QoLUI

      Councilor 招募界面现在会在每月更新时刷新,以防止在招募不存在的 councilors 时发生崩溃。

      quality

    • 🛠QoLUI

      当出现设定政策提示时,Operations 菜单现在会自动关闭,以防止交互崩溃。

      quality

    • NewModdingAdded

      通过 TIGlobalConfig 恢复了设置负面影响力基础收入的能力,用于阵营准毁灭类模组。

      new

    • 🐛Bug fixstability

      Fixed a crash occurring when interacting with a destroyed hab via a module completion notification.

      bugfix

    • 🐛Bug fixAI stability

      Added safety code to prevent crashes when the AI checks goals regarding organization assignment pools.

      bugfix

    • 🎯Behaviorgameplay flow

      Players can no longer perform operations while a narrative event is pending, preventing potential softlocks.

      behavior

    • 🎯Behaviorsave system

      Disabled saving during ongoing combat autoresolves to prevent save file corruption.

      bugfix

    • 🐛Bug fixstability

      Fixed a crash when using the destroy hab operation while a marine assault was already processing on a docked hab.

      bugfix

    • 🐛Bug fixarmy deployment

      Fixed a crash caused by armies attempting to build queued paths to themselves during multi-army deployment in non-adjacent regions.

      bugfix

    • 🐛Bug fixUI stability

      Attempted fix for rare crashes occurring in the nation info panel tooltips after the panel is closed.

      bugfix

    • 🐛Bug fixUI stability

      Fixed a crash when sorting the hab list if a hab was destroyed while the list remained open.

      bugfix

General balance history — Terra Invicta · PatchDiff