PatchDiff
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General Gameplay

综合Balance · QoL · System
1 补丁最近改动 37mo ago▲ +1

强度趋势

上升 = 加强,下降 = 削弱
0+1Jun 13, 2023Jun 13, 2023Jun 13, 2023 — Update #2 +2 / -1 (cum +1)
聚焦单个技能:追踪 2 个技能
按改动类型筛选:此项目有 3 种类型

补丁历史

  1. Jun 13, 2023·Update #2+2-1
    • 📊Numericstamina consumption-20%

      Decreased stamina consumption while running by 20%.

      Players can run for longer.

    • 📊Numericexhaustion recovery-20%

      Decreased exhaustion time by 20%, allowing players to recover faster.

      Faster recovery from exhaustion.

    • 📊Numericbleed-out recovery health50%25%

      Recovering from bleed-out now restores 25% health instead of 50%.

      Reduced health restored after bleed-out.

    • 🎯BehaviorSlipperstrigger conditionWalking on glassWalking on glass only

      Slippers amp now only prevents sound when walking on glass; running still triggers sound disturbances.

      Running still triggers sound.

    • NewUI/SettingsAdded

      Added a new Gameplay category in Settings with Toggle Run and Hide Item after delay options.

      Added Toggle Run and Hide Item options.