Development Branch v1.515 introduces new content (Selenea starting planet, linked harvesting, new energy fuse build requirement, new frogs and animal species, farm T2 grids, Phosphorous vs Sulfur clarification) and numerous bug fixes and quality improvements across gameplay systems and UI.
✚修复10
- Drones and resources windowsDrone task reassignment after planet switch works reliably again.→Fixed an issue with drones potentially returning to a station and not getting new tasks when switching planets
- Water rendering during rapid terraformingWater now renders reliably even when terraforming progresses rapidly.→Fixed an issue with water not appearing if terraforming a planet too quickly
- Trade and interplanetary windows tooltipsTooltip visibility is restored for trade and interplanetary windows after resource selection.→Fixed tooltips disapearing after selecting resources in trade and interplanetary windows
- Beekeeper BeehivesBeekeeping structures ignore growth optimizer boosts as intended, restoring expected behavior.→Beehives no longer affected by growth optimizers
- Bees spawning and animals spawning fixes
- Ending texts and tooltips
- Generated wrecks and biomassWrecks no longer yield unintended biomass generation.→Fixed issue causing generated wrecks to produce biomass
- Drone return and task assignmentDrones reliably receive new tasks when planet changes during meteorological events.→Fixed potential issues when switching planets during a meteo event
◆其他改动13
- Selenea starting planet
- Selenea is now available as a starting planet option.→Selenea can be selected as a starting planet
- Selenea as a starting planet interacts with terraforming progression.→Becomes a viable starting context with related terraforming stages
- Harvesting robotHarvesting robot behavior now depends on the map, enabling planet-specific harvesting with tech progression.→Harvesting robot is now linked to the map. Meaning, if you have the t2 informations rocket you can harvest different things on different planet depending on terraforming stage
- Energy fuseEnergy fuse unlocks once a SysTi threshold is met, gating its construction behind progress.→Energy fuse is now buildable after a certain SysTi is reached
- New frogsNew frog species are now craftable and unlockable in the game.→New frogs can be unlocked & crafted
- New animal speciesTwo additional animal species appear on specified planets when terraforming progress hits required stages.→Added two new animals species. They will spawn on Selenea & Aqualis once correct terra stage is reached.
- Phosphorous vs SulfurPhosphorous is no longer recognized as Sulfur; resource identity corrected.Phosphorous→Sulfur
- Outdoor environments on Selenea and AqualisEnvironmental visuals/placement adjusted on Selenea and Aqualis for consistency.→Environment fixes on Selenea and Aqualis
- Interplanetary shuttle controlAuto-launch of the interplanetary shuttle is disabled during item requests and returns to prevent unintended trips.→Disable interplanetary shuttle auto launch when requesting items and coming back with them
- DNA Sequencers and incubatorsDNA Sequencers and incubators operate across planets regardless of which is active.→DNA Sequencers and Incubators still working even if not on the active planet
- Oxygen and gas extractionNitrogen generation logic now respects planet terraformation stage.→Gas Extractor T1 properly generating Nitrogen depending on the current planet breathable terraformation stage
- Interplanetary windows closingInterplanetary windows stay open during concurrent launches to avoid accidental closures.→Trade or Interplanetary windows not closing anymore when another launch is happening
- Drones and resource processingReiterated that some automation continues across planets irrespective of active planet status.→Be comprehensive: DNA Sequencers and Incubators still working even if not on the active planet
受影响的项目(20)
点击查看平衡历史
- Selenea starting planet2
- Harvesting robot1
- Energy fuse1
- New frogs1
- New animal species1
- Phosphorous vs Sulfur1
- Drones and resources windows1
- Water rendering during rapid terraforming1
- Trade and interplanetary windows tooltips1
- Beekeeper Beehives1
- Bees spawning and animals spawning fixes2
- Outdoor environments on Selenea and Aqualis1
- Ending texts and tooltips2
- Generated wrecks and biomass1
- Interplanetary shuttle control1
- DNA Sequencers and incubators1
- Oxygen and gas extraction1
- Interplanetary windows closing1
- Drone return and task assignment1
- Drones and resource processing1
补丁历史
- Development Branch update - v2.102Jul 28, 2026 · 1mo
开发分支更新 v2.102 将 DX11 设为默认渲染,对 Skeo 月球进行了调整,增加了新动物,并对传送门、建筑、游戏体验 (QoL) 及主机版开发进度进行了优化。
−1→ - Development Branch update - v2.101Jul 22, 2026 · 1mo
The Planet Crafter 开发分支更新 (v2.101),重点在于 Skeo 的改进、Skeo 的新内容、农场、配方和建造机制的平衡性调整,以及各种生活质量优化和错误修复。
+10−4→ - →Development Branch update - v2.100Jul 15, 2026 · 1mo
开发分支更新增加了 Skeo 月球预览,并对多个系统进行了一系列功能调整和改进,同时包含大量平衡性调整和生活质量优化。
- →2.0 Update Patch #3- Main branchApr 29, 2026 · 4mo
2.008 补丁针对 2.0 版本更新修复了一些小问题,包括 UI 导航修复、性能优化以及环境和传送器修复。
- →Development Branch update - v2.008Apr 28, 2026 · 4mo
The Planet Crafter 开发分支 v2.008 包含来自 2.0 版本的细微错误修复、性能优化以及环境调整。
- →2.0 Update Patch #2- Main branchApr 14, 2026 · 4mo
2.0 Update Patch #2 为 Planet Crafter 带来了多项生活质量改进、新内容以及针对游戏系统、UI、手柄支持和环境视觉效果的大量错误修复。
- Development Branch update - v2.007Apr 13, 2026 · 4mo
开发分支更新 v2.007 在 Toxicity 位置附近增加了资源生成点,启用了星际穿梭机的游戏手柄发射功能,修复了多个游戏手柄 UI 问题,并使洞穴和环境视觉效果与 2.0 版本的修复保持一致。
+5→ - →Development Branch update - v2.006Apr 9, 2026 · 4mo
开发分支 v2.006 主要修复了 2.0 版本的问题,在 Humble 扇区的 Crystal Fields 添加了一个新的 Procedural Wreck,改进了 UI 描述,并修复了旅行火箭和 Steam 键盘的若干 UI/UX 故障。
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近期更新
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