Development Branch v1.602 adds new biomes, revamps purification mechanics, UI/UX improvements, and numerous bug fixes and balancing changes.
✚修复8
- Performance / Quality Fixes
- Fixed issues with screens not displaying in multiplayer; improves co-op experience.
- Fixed the logistic selector window being too small to display all resources.
- Fixed various issues with toxic water generation to improve consistency.
- Purification objects were not available in the Autocrafter; this has been fixed.
- Fixed server-side update issues when destruction occurs in sectors not loaded by the server.
- Fixed an issue where toxic area volume remained applied seconds after cleaning.
- Trains and elevators pause correctly when escaping to main menu or playing solo.
- Players should not respawn in the train area after death.
◆其他改动9
- BiomesMultiple new biomes were added to the Toxicity DLC free preview.→Added
- Purification
- Purification is now integrated into the overall terraforming value rather than a separate system, simplifying progression.→Part of overall terraforming value
- Purification:New purification fuse mechanic introduced as part of purification system updates.→Added
- Toxic HUD Chip V2
- Toxic HUD Chip V2 displays the nearest goo distance for better navigation and planning.→Added
- Toxic HUD Chip V2:HUD now shows distance to nearest goo, aiding quick assessments.→Nearest goo distance
- Toxic Water GenerationAdded clarity on the amount of toxic water generated from a surface when viewed, improving planning.→Same level output shown when inspecting surface
- Toxicity mechanic balanceExpressions of toxicity influence were adjusted; specifics not detailed, focusing on clarity and balancing.
- Performance / Quality FixesRemoved system gating energy by purification level; now constructions are gated by purification and terraforming value instead.
- Energy / Construction gatingRemoved system that blocked energy based solely on purification level; now gating depends on both purification and terraforming value.
受影响的项目(7)
点击查看平衡历史
补丁历史
- Development Branch update - v2.102Jul 28, 2026 · 1mo
开发分支更新 v2.102 将 DX11 设为默认渲染,对 Skeo 月球进行了调整,增加了新动物,并对传送门、建筑、游戏体验 (QoL) 及主机版开发进度进行了优化。
−1→ - Development Branch update - v2.101Jul 22, 2026 · 1mo
The Planet Crafter 开发分支更新 (v2.101),重点在于 Skeo 的改进、Skeo 的新内容、农场、配方和建造机制的平衡性调整,以及各种生活质量优化和错误修复。
+10−4→ - →Development Branch update - v2.100Jul 15, 2026 · 1mo
开发分支更新增加了 Skeo 月球预览,并对多个系统进行了一系列功能调整和改进,同时包含大量平衡性调整和生活质量优化。
- →2.0 Update Patch #3- Main branchApr 29, 2026 · 4mo
2.008 补丁针对 2.0 版本更新修复了一些小问题,包括 UI 导航修复、性能优化以及环境和传送器修复。
- →Development Branch update - v2.008Apr 28, 2026 · 4mo
The Planet Crafter 开发分支 v2.008 包含来自 2.0 版本的细微错误修复、性能优化以及环境调整。
- →2.0 Update Patch #2- Main branchApr 14, 2026 · 4mo
2.0 Update Patch #2 为 Planet Crafter 带来了多项生活质量改进、新内容以及针对游戏系统、UI、手柄支持和环境视觉效果的大量错误修复。
- Development Branch update - v2.007Apr 13, 2026 · 4mo
开发分支更新 v2.007 在 Toxicity 位置附近增加了资源生成点,启用了星际穿梭机的游戏手柄发射功能,修复了多个游戏手柄 UI 问题,并使洞穴和环境视觉效果与 2.0 版本的修复保持一致。
+5→ - →Development Branch update - v2.006Apr 9, 2026 · 4mo
开发分支 v2.006 主要修复了 2.0 版本的问题,在 Humble 扇区的 Crystal Fields 添加了一个新的 Procedural Wreck,改进了 UI 描述,并修复了旅行火箭和 Steam 键盘的若干 UI/UX 故障。
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